Soulblight Gravelords – Scourge of Ghyran Corpse Cart

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•SOULBLIGHT GRAVELORDS WARSCROLL•
Scourge of Ghyran Corpse Cart
4"
7
6+
2
6+
Trundling wagons piled with corpses dredged up from the Ghyranite swamps, Corpse Carts act as lodestones for deathly magic. They are driven by Corpsemasters skilled in the arts of necromancy, gaunt figures whose cursed goads drive the risen dead onwards with uncanny focus, driving them into the enemy in a mass of rotten, grasping limbs.
•SOULBLIGHT GRAVELORDS WARSCROLL•
Scourge of Ghyran Corpse Cart
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Corpsemaster’s Tools and Zombies’ Bites [Crit (Auto-wound)]
Corpsemaster’s Tools and Zombies’ Bites
Crit (Auto-wound)
D6+64+4+-1
BATTLE PROFILE

Unit Size: 1      Points: 80
Base size: 105 × 70mm
Can be reinforced: No
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2025-26 battlepack.

Your Hero Phase
UNHOLY LODESTONE: Deadwalker Zombies that are driven into battle like loathsome cattle are invigorated by the presence of nearby Corpse Carts.

Declare: Pick a friendly Deadwalker Zombies unit within this unit’s combat range to be the target.

Effect: Until the start of your next turn, while the target is wholly within 12" of this unit, its ‘Mindless Ferocity’ ability inflicts mortal damage on rolls of 5+ instead of 6+.

Once Per Turn (Army), End of Any Turn
NECROMANTIC GOAD: Corpsemasters are experts at directing the mindless efforts of the recently deceased.

Declare: Pick a friendly Deadwalker Zombies unit that is wholly within 12" of this unit and not in combat to be the target.

Effect: The target can move up to 3". It can move into combat.

KEYWORDS
WAR MACHINE, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The WARD keyword is used in the following Soulblight Gravelords warscrolls:

War Machine Hero
Beast
Faction Terrain

The DEATH keyword is used in the following Soulblight Gravelords warscrolls:

War Machine Hero
Beast
Faction Terrain

The SOULBLIGHT GRAVELORDS keyword is used in the following Soulblight Gravelords warscrolls:

War Machine Hero
Beast
Faction Terrain

The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:

Infantry Hero
Beast

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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The WAR MACHINE keyword is used in the following Soulblight Gravelords warscrolls:

War Machine Hero
Your Movement Phase
RETREAT: The fighters disengage from combat, though at the cost of lowering their defences.

Declare: Pick a friendly unit that is in combat to use this ability.

Effect: Inflict D3 mortal damage on that unit. That unit can move a distance up to its Move characteristic. That unit can move through the combat ranges of any enemy units but cannot end that move within an enemy unit’s combat range.
KEYWORDSCORE, MOVE, RETREAT
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

FAQ / Errata

FAQ
Q:If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model?
A:
No.
Errata
Addenda: 7.0 Combat Range
Add the following:

‘A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it.’
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
© Vyacheslav Maltsev 2013-2026