Soulblight Gravelords – Wight King

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SOULBLIGHT GRAVELORDS WARSCROLL
Wight King
4"
5
3+
2
6+
Wight Kings are deathless tyrants, ruling over barrow empires populated entirely by skeletal thralls. They exist only to dominate others, having long ago sacrificed emotion and passion on the altar of their obsessive lust for triumph. In battle, few can withstand their relentless assault. Those foolish enough to challenge their supremacy are soon hacked to pieces by the monarch’s cursed blade, a weapon capable of snuffing out a soul with a single scratch.
SOULBLIGHT GRAVELORDS WARSCROLL
Wight King
MELEE WEAPONS
AtkHitWndRndDmg
Baleful Tomb Blade [Crit (Mortal)]
Baleful Tomb Blade
Crit (Mortal)
54+3+12
BATTLE PROFILE

Unit Size: 1      Points: 100
Base size: 32mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS
Notes: This HERO can join an eligible regiment as a Deathrattle Overseer.

Once Per Turn (Army), Your Hero Phase
KING OF SHAMBLING BONES: In the presence of their sovereign, the footsoldiers of the Deathrattle kingdoms assume a sliver of their former warlike vigour.

Declare: Pick a friendly DEATHRATTLE unit within this unit’s combat range to be the target.

Effect: Roll a dice. On a 3+, the target’s melee weapons have Crit (2 Hits) for the rest of the turn.

Reaction: You declared a FIGHT ability for this unit
ANCIENT STRATEGIES: Death does not rob a Wight King of their strategic genius, and they direct their undead thralls with great skill.

Effect: Pick a friendly non-HERO DEATHRATTLE INFANTRY unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved. If it is picked to do so, add 1 to hit rolls for the target’s attacks for the rest of the turn.

KEYWORDS
HERO, INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Army List
Warscrolls collated

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3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.

The DEATHRATTLE keyword is used in the following Soulblight Gravelords warscrolls:

Those HEROES can join an eligible regiment as a Deathrattle Overseer.

Infantry Hero
Cavalry Hero
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
13.1 Fight Abilities
Abilities with the FIGHT keyword follow a different sequence to other abilities. When the players are using
Combat Phase
abilities as described in 13.0, they cannot use FIGHT abilities.

After the players have finished using
Combat Phase
abilities that are not FIGHT abilities, they must alternate picking 1 eligible unit to use a FIGHT ability, starting with the active player. Each unit in combat must use a FIGHT ability if it is able to.

Once a player has no more units that are eligible to use a FIGHT ability, the other player continues to pick units that are eligible to use a FIGHT ability, one after another, until there are no more units that are eligible to use a FIGHT ability.

  • The active player uses Combat Phase abilities that are not FIGHT abilities, then the opponent does the same.
  • Players alternate picking a unit to use a FIGHT ability, starting with the active player.
  • Each unit must use a FIGHT ability if it is able to.

The non-HERO DEATHRATTLE and INFANTRY keywords are used in the following Soulblight Gravelords warscrolls:

© Vyacheslav Maltsev 2013-2025