Soulblight Gravelords – Wight King

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SOULBLIGHT GRAVELORDS WARSCROLL
Wight King
4"
5
3+
2
Wight Kings were once lords of humanity, driven by ambitions of endless conquest yet constrained by the meagre span of their mortal lives. Before they perished, each sought the counsel of Necromancers or vampires to ensure their reign of terror would endure beyond the span of their mortal life. Now they are deathless tyrants, ruling over barrow-empires populated entirely by skeletal thralls. A Wight King’s resolve and spiritual preservation grants them greater individualism than most undead, but with the warmth of life snuffed out, all that remains is the urge to rule. Every ounce of their imperious will is now given to murderous conquest. In battle, this intensity animates their legions with a ferocious, if passionless, drive. Fighting at the head of unliving retinues or lances of skeletal knights, a Wight King draws upon tactical expertise honed over centuries to overwhelm the foe before leveraging their own warrior prowess at a critical moment. So potent is a Wight King’s self-possession that only the mightiest vampires can magically bind their will to them. Others who challenge the Wight King’s supremacy are soon hacked to pieces by the monarch’s cursed blade, a weapon capable of snuffing out a soul with a single scratch.
SOULBLIGHT GRAVELORDS WARSCROLL
Wight King
MELEE WEAPONS
AtkHitWndRndDmg
Baleful Tomb Blade [Crit (Mortal)]
Baleful Tomb Blade
Crit (Mortal)
54+3+12
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 32mm
Can be reinforced: No
Regiment Options: Any DEATHRATTLE

Reaction: You declared a FIGHT ability for this unit
ANCIENT STRATEGIES: Death does not rob a Wight King of their strategic genius, and they direct their undead thralls with great skill.

Effect: Pick a friendly non-HERO DEATHRATTLE INFANTRY unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved. If it is picked to do so, add 1 to hit rolls for the target’s attacks for the rest of the turn.

KEYWORDS
HERO, INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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The DEATHRATTLE keyword is used in the following Soulblight Gravelords warscrolls:

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.

The non-HERO DEATHRATTLE and INFANTRY keywords are used in the following Soulblight Gravelords warscrolls:

13.1 Fight Abilities
Abilities with the FIGHT keyword follow a different sequence to other abilities. When the players are using
Combat Phase
abilities as described in 13.0, they cannot use FIGHT abilities.

After the players have finished using
Combat Phase
abilities that are not FIGHT abilities, they must alternate picking 1 eligible unit to use a FIGHT ability, starting with the active player. Each unit in combat must use a FIGHT ability if it is able to.

Once a player has no more units that are eligible to use a FIGHT ability, the other player continues to pick units that are eligible to use a FIGHT ability, one after another, until there are no more units that are eligible to use a FIGHT ability.

  • The active player uses Combat Phase abilities that are not FIGHT abilities, then the opponent does the same.
  • Players alternate picking a unit to use a FIGHT ability, starting with the active player.
  • Each unit must use a FIGHT ability if it is able to.
© Vyacheslav Maltsev 2013-2024