Soulblight Gravelords – Dire Wolves

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SOULBLIGHT GRAVELORDS WARSCROLL
Dire Wolves
10"
2
5+
1
It is not only humanoid mortals that can be reanimated through necromancy. Dire Wolves are the remains of mangy lupine beasts that stalk the bleak forests and tundras surrounding many a vampiric keep, their fur reeking of the grave and their souls filled only with the need to kill. Unlike most undead, Dire Wolves have lost almost none of the swiftness they possessed in life. When they pounce, jaws flashing with mouldering teeth, they are easily capable of ripping out a Gryph-charger’s throat or bearing an armoured warrior to the ground. Relentless and incapable of tiring, they are the perfect hunting hounds for vampires who seek to run their living prey to ground. Plentiful folklore surrounds these beasts, the most enduring example of which is their supposed ability to scent mortal terror upon the wind. There may be some truth to this, for a great many aristocratic vampires dote on Dire Wolves like favoured companions and grant them the honour of being the first loosed into battle; there, they viciously corral the petrified enemy, herding them into position for the Gravelord host to smash them asunder. In the wake of the resulting slaughter, there is always enough carrion to satiate the Dire Wolves’ hunger.
SOULBLIGHT GRAVELORDS WARSCROLL
Dire Wolves
MELEE WEAPONS
AtkHitWndRndDmg
Rotting Fangs and Claws [Companion]
Rotting Fangs and Claws
Companion
24+3+-1
BATTLE PROFILE

Unit Size: 10      Points: 140
Base size: 60 × 35mm
Can be reinforced: Yes

Passive
ON THE HUNT: Unlike most undead, Dire Wolves have lost almost none of the swiftness they possessed in life and are forever hungry for warm flesh.

Effect: This unit can use a RUN ability and still use CHARGE abilities later in the turn.

Passive
BEAST
Effect: This unit has a maximum control score of 1.

KEYWORDS
BEAST, CHAMPION (1/10), WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Soulblight Gravelords warscrolls:

18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:

The BEAST keyword is used in the following Soulblight Gravelords warscrolls:

© Vyacheslav Maltsev 2013-2024