Soulblight Gravelords – Vargskyr

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SOULBLIGHT GRAVELORDS WARSCROLL
Vargskyr
8"
8
5+
1
Not all of those who were bitten by Radukar the Wolf and his kin were destined to rise anew as true vampires. Some proved unable to control the bestial curse that seeped into their veins, devolving into the blood-hungry beasts known as Vargskyrs. Their flesh split apart, their bones cracked and expanded agonisingly, and thick, wiry fur sprouted along their flanks. Three times the height of a mortal human, the Vargskyrs were corded with lithe strength – the manifestation of the ancient Vyrkos bloodline. The citizens of Ulfenkarn dreaded them above all, for they knew that Vargskyrs liked to toy with their prey. Though most were thought to have perished during the fall of the Cursed City, there have been sightings of Vargskyrs in Shyish and even further abroad, preying upon mortals. They are capable of wrenching a human’s head from their shoulders with a single twist, and when they fall to all fours and pursue their prey, few creatures in all the realms can outrun them. Vargskyrs are also possessed of cunning befitting their predatory nature; they will stalk a victim patiently, sometimes for many hours, before falling upon them in a frenzy of slashing claws and tearing fangs.
SOULBLIGHT GRAVELORDS WARSCROLL
Vargskyr
MELEE WEAPONS
AtkHitWndRndDmg
Lacerating Fangs [Companion]
Lacerating Fangs
Companion
24+2+23
Raking Talons [Companion]
Raking Talons
Companion
44+2+12
BATTLE PROFILE

Unit Size: 1      Points: 180
Base size: 50mm
Can be reinforced: No

Passive
BOUNDING HASTE: Three times the height of a man and with supernatural strength and reflexes, a Vargskyr covers ground with terrifying speed.

Effect: Add 1 to the number of dice rolled when making charge rolls for this unit, to a maximum of 3. In addition, when this unit uses a CHARGE ability, it can pass through terrain features and enemy models as if it had Fly.

Passive
BEAST
Effect: This unit has a maximum control score of 1.

KEYWORDS
BEAST, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
14.3 Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.

The BEAST keyword is used in the following Soulblight Gravelords warscrolls:

© Vyacheslav Maltsev 2013-2024