Soulblight Gravelords – Zondara’s Gravebreakers

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•SOULBLIGHT GRAVELORDS WARSCROLL•
Zondara’s Gravebreakers
4"
2
6+
1
6+
Once a wise Ghurish wizard, Zondara Rivenheart delved into necromantic lore in an attempt to save her beloved Ferlain from a bestial curse. She now blends beast-magic with the energies of death, ransacking crypts, keeps and dungeons in search of a cure. Zondara’s shambling gravediggers are imbued with Ghurish magic, granting them a strength and ferocity beyond that of most animated corpses. They are led by the cursed beast Ferlain, Rivenheart’s illfated former lover, reduced to a frenzied brute who messily dismembers those who threaten his mistress.
•SOULBLIGHT GRAVELORDS WARSCROLL•
Zondara’s Gravebreakers
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Rending Claws
Rending Claws44+3+12
Graverobber’s Tools
Graverobber’s Tools34+4+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 5      Points: 120
MODELBASE SIZE
Lost Ferlain40mm
Zondara Rivenheart32mm
Cracktomb, Pikk and Toyle25mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

The models in this unit are:
  • Zondara Rivenheart (champion, armed with Graverobber’s Tools)
  • Pikk (armed with Graverobber’s Tools)
  • Cracktomb (armed with Graverobber’s Tools)
  • Toyle (armed with Graverobber’s Tools)
  • Lost Ferlain (armed with Rending Claws)

Passive
ZONDARA RIVENHEART: Zondara infuses savage Ghurish magic into her minions, granting them bestial strength even in their undeath.

Effect: While this unit’s Zondara Rivenheart is on the battlefield, it has WIZARD (1).

Your Hero Phase
WREST FROM THE REALMS: Zondara will tear what she needs from the bones of the realms itself, if necessary.

Effect: If this unit is in a Soulblight Gravelords army, pick a terrain feature within 3" of this unit, then roll a dice and apply the corresponding effect. You cannot pick the same terrain feature more than once per battle.

1 Cruel Hope: No effect.

2-4 Cursed Flesh: You can return D3 slain models to this unit.

5-6 Borrowed Power: Pick a friendly SOULBLIGHT GRAVELORDS HERO wholly within 12" of this unit that does not have an artefact of power. You can pick an artefact of power from the Soulblight Gravelords faction rules that no other friendly HERO has and give it to that HERO.

KEYWORDS
UNIQUE, INFANTRY, CHAMPION, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit. If this unit is a BEAST, this ability affects this unit’s Companion weapons.

Errata

Champion
Change the definition of Champion to:
‘Champion: Model’s weapons have +1 to Attacks characteristic. (Command Models, 1.0)’

The CHAMPION keyword is used in the following Soulblight Gravelords warscrolls:

Beast
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The WARD keyword is used in the following Soulblight Gravelords warscrolls:

War Machine Hero
Beast
Faction Terrain

The DEATH keyword is used in the following Soulblight Gravelords warscrolls:

War Machine Hero
Beast
Faction Terrain

The SOULBLIGHT GRAVELORDS keyword is used in the following Soulblight Gravelords warscrolls:

War Machine Hero
Beast
Faction Terrain

The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:

Infantry Hero
Beast

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15.1 Coherency
Any time a unit is set up or ends a move, it must be in a single group. A unit is considered to be in a coherent group if each model in that unit is within coherency range, measured horizontally, of at least 1 other model in that unit (ignore differences in height between the two models).

For the majority of units, coherency range is 1/2", though some units (particularly those with large models with overhanging parts) have a longer coherency range noted on their warscroll for ease of play. While there are 7 or more models in a unit, that unit is considered to be in a coherent group if each model in that unit is within coherency range of at least 2 other models in that unit.

If it is not possible for a unit to end a move in a single coherent group, that move cannot be made.

  • After finishing a move, a unit must be in a single group.
  • Coherency range is 1/2" horizontally.
  • Each model must be within coherency range of a different model from the same unit.
  • While a unit has 7+ models, each model must be in coherency with 2 other models in the unit.
18.3 Slain Models
The commander of a unit must pick which model(s) in the unit are slain. However, after each slain model is removed, the unit must be in a single coherent group (see 15.1). If this is not possible, continue to remove models, one at a time, until the unit is in a single coherent group. You must remove the fewest models possible to make the unit a single coherent group.

FAQ / Errata

FAQ
Q:Do models removed as a result of a unit being out of coherency count as having been slain?
A:
Yes.
Errata
Addenda: 18.3 Slain models
Add the following:

‘You must remove the fewest models possible to make the unit a single coherent group.’
Addenda: removed from play/removed from the battlefield
Add the following definition:

‘removed from play/removed from the battlefield: When a model or unit is removed from the battlefield, it no longer has any effect on the battle, though it can still be relevant for abilities that allow you to return models or replace units.’
1.1 Power Level
Each WIZARD and PRIEST has a power level shown after the keyword, e.g. WIZARD (2). A WIZARD’s casting power level determines how many Spell abilities they can use per phase. A PRIEST’s chanting power level determines how many PRAYER abilities they can use per phase.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced. In addition, some units with a unit size of more than 1 can not be reinforced. This will be noted on their battle profile.
© Vyacheslav Maltsev 2013-2026