Soulblight Gravelords – Blood Knights

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SOULBLIGHT GRAVELORDS WARSCROLL
Blood Knights
12"
3
3+
1
Resplendent in gleaming armour, vampiric chevaliers charge into battle, crushing their foes beneath the thundering hooves of their skeletal mounts. These are the Blood Knights, elite warriors of the Soulblight hosts. They claim to follow a code of honour, but in truth, their self-proclaimed chivalry is nothing but a shining veneer that corrodes as soon as the killing starts. In the midst of a brutal melee, they are no more able to hold their fiendish appetite in check than any of their bloodthirsty kin are. Blood Knights have trained for centuries with sword and lance, and their martial discipline is absolute. When combined with a vampire’s innate powers, this makes them almost unstoppable on the charge. Borne upon undead steeds who know neither fear nor doubt, Blood Knights seek out the most challenging foes, forming themselves into unstoppable wedges of steel and smashing into the fray. Couched lances punch through half a dozen enemies in the blink of an eye, while wicked sabres lash back and forth, opening throats with every strike. Splattered head to toe in gore, the Blood Knights howl in bestial delight, their chivalric oaths revealed as nothing more than a wicked farce.
SOULBLIGHT GRAVELORDS WARSCROLL
Blood Knights
MELEE WEAPONS
AtkHitWndRndDmg
Templar Weapon [Anti-INFANTRY (+1 Rend), Charge (+1 Damage)]
Templar Weapon
Anti-INFANTRY (+1 Rend), Charge (+1 Damage)
33+3+11
Nightmare’s Hooves and Teeth [Companion]
Nightmare’s Hooves and Teeth
Companion
35+3+-1
BATTLE PROFILE

Unit Size: 5      Points: 230
Base size: 75 × 42mm
Can be reinforced: Yes

Passive
RIDERS OF RUIN: Blood Knights trample clean over lesser foes to strike at more worthy challengers.

Effect: When this unit moves, it can pass through models in enemy INFANTRY units and can pass through the combat ranges of enemy INFANTRY units, but it cannot end a move in combat unless specified in the ability used.

Any Charge Phase
TRAMPLED TO DUST: Infantrymen who find themselves in the Blood Knights’ path are crushed beneath the hooves of their Nightmare steeds.

Declare: Pick an enemy unit that this unit passed across this turn to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

KEYWORDS
CAVALRY, CHAMPION, STANDARD BEARER (1/5), WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Soulblight Gravelords warscrolls:

18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

The STANDARD BEARER keyword is used in the following Soulblight Gravelords warscrolls:

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

The CAVALRY keyword is used in the following Soulblight Gravelords warscrolls:

17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
© Vyacheslav Maltsev 2013-2024