12" 14 3+ 5 6+ A cunning military mastermind and a skilled wielder of the darkest magic, Mannfred von Carstein is feared and reviled across the Mortal Realms. In his wake lie the corpses of untold thousands, slaughtered because they stood in the path of his vaulting ambition. The Mortarch of Night rides into battle atop the dread abyssal Ashigaroth, carving a bloody path through his terrified prey with lightning slashes of Gheistvor, the Sword of Unholy Power. Any foes able to fend off this deadly assault are subjected to a soul-withering storm of amethyst sorcery that seals their demise. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Gheistvor, the Sword of Unholy Power | |||||||
| Gheistvor, the Sword of Unholy Power | 6 | 3+ | 3+ | 1 | 2 | ||
Ashigaroth’s Claws [Companion] | |||||||
Ashigaroth’s ClawsCompanion | 5 | 4+ | 2+ | 3 | 3 | ||
Passive |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Reaction: You declared the ‘Redeploy’ command for a SOULBLIGHT GRAVELORDS unit wholly within 12" of this unit |
Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), FLY, WARD (6+) |
| DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE |
Passive |
The WARD keyword is used in the following Soulblight Gravelords warscrolls:
The DEATH keyword is used in the following Soulblight Gravelords warscrolls:
The SOULBLIGHT GRAVELORDS keyword is used in the following Soulblight Gravelords warscrolls:
The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:
The DEATHRATTLE keyword is used in the following Soulblight Gravelords warscrolls:
The HERO keyword is used in the following Soulblight Gravelords warscrolls:
The WIZARD keyword is used in the following Soulblight Gravelords warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Passive |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
| Q: | If an ability that allows a unit to move states that the unit cannot move into combat (e.g. Normal Move), does FLY allow that unit to move across an enemy unit’s combat range? |
| A: | Yes. |
The FLY keyword is used in the following Soulblight Gravelords warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| ||
| ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
| Q: | Can I use an ability that allows a friendly unit that does not have STRIKE-FIRST to fight immediately after a friendly unit that has STRIKE-FIRST if there are one or more enemy units with STRIKE-FIRST that have not yet been picked to fight? |
| A: | No. As mentioned in the sidebar next to 19.0, abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST constraints, so you cannot pick a unit that does not have STRIKE-FIRST to fight until all other units that have STRIKE-FIRST have fought. |
| Q: | If a friendly unit is the only unit that has STRIKE-FIRST on the battlefield and it has an ability that allows a friendly unit to fight immediately after it, in what order would units be picked to fight? |
| A: | If you are the active player, the unit that has STRIKE-FIRST would fight first, then you could use the ability to allow another friendly unit to fight immediately after it, and then you would pick the next unit to fight (i.e. three friendly units would fight back to back). If your opponent is the active player, the unit that has STRIKE-FIRST would fight first, you could still use the ability to allow another friendly unit to fight, and then your opponent would pick the next unit to fight. |
| Q: | In the combat phase, if all eligible non-STRIKE‑LAST units have used a FIGHT ability, which player gets to pick the first STRIKE-LAST unit to fight? |
| A: | The alternating sequence of picking units to use a FIGHT ability would continue and so the player who did not pick the last non-STRIKE-LAST unit would get to pick the first eligible STRIKE-LAST unit in their army to use a FIGHT ability. |
The MONSTER keyword is used in the following Soulblight Gravelords warscrolls:
The VAMPIRE keyword is used in the following Soulblight Gravelords warscrolls:
Enemy Movement Phase | 1 |
| KEYWORDS | MOVE, RUN |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
The WARMASTER keyword is used in the following Soulblight Gravelords warscrolls:
The UNIQUE keyword is used in the following Soulblight Gravelords warscrolls: