Few creatures are as embittered or as cunning as Mannfred von Carstein. There is no stratagem he will not employ in battle, from unceremoniously dragging down the foe beneath hordes of zombies to using their very souls to power his fell magics.
Unit Size: 1 Points: 420
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single, Unique
Mannfred von Carstein, Mortarch of Night, is armed with Gheistvor and a Sickle-glaive.
WIZARD: This unit can attempt to
cast 2
spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
WARMASTER: If this unit is included in a Soulblight Gravelords army, it is treated as a
general even if it is not the model picked to be the army’s general.
MOUNT: This unit’s dread abyssal, Ashigaroth, is armed with Ebon Claws.
COMPANION: This unit is accompanied by a host of spirits armed with Spectral Claws and Daggers.
Armour of Templehof: This suit of gothic armour is laden with many a fell enchantment, designed to protect its paranoid bearer from harm.
The first wound or
mortal wound caused to this unit in each phase is negated.
Sword of Unholy Power: This unholy blade drinks deep of its victims souls, bolstering Mannfred’s power and that of his risen minions.
Each time this unit fights, any wounds caused by this unit’s Ebon Claws, Sickle-glaive and Spectral Claws and Daggers must be allocated first, followed by any wounds caused by this unit’s Gheistvor. If any enemy models are slain by wounds caused by this unit’s Gheistvor, until the end of the phase, add 1 to the Attacks characteristic of melee weapons used by friendly
LEGION OF NIGHT SUMMONABLE units while they are wholly within 12" of this unit.
Mortarch of Night: Mannfred’s cunning and tactical nous is legendary, his ability to exploit even the briefest of opportunities rightly infamous throughout the realms.
The
strike-first effect applies to this unit if it makes a
charge move in the same turn. In addition, if this unit receives the
Redeploy command, it can attempt a charge instead of making a D6" move.
The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can
heal up to a number of wounds allocated to this unit equal to the number of wounds and
mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6).
Wind of Death: Mannfred conjures a gust of spectral wind that tears the souls from the bodies of those who feel its chilling bite.
Wind of Death is a spell that has a
casting value of 7 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. Roll a dice for that unit and each other enemy unit within 6" of that unit. On a 3+, the unit being rolled for suffers D3
mortal wounds.