Soulblight Gravelords – Blades of the Hollow King

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•SOULBLIGHT GRAVELORDS WARSCROLL•
Blades of the Hollow King
6"
6
4+
2
6+
Known as the Hollow King, Cado Ezechiar seeks both vengeance and redemption. Once a mortal king, his lands were ravaged by Chaos. Now he hunts the servants of ruin alongside a band of mismatched companions. The vampire Sissendra is a graceful killer who delights in reckless bloodshed, while the death priest Aurelias wields fearsome eldritch power and is accompanied by the twin-headed serpent Kennistrix. Then there is the spirit Solia, bound to one of Ezechiar’s iron rings and sworn to guide her student on his fateful path.
•SOULBLIGHT GRAVELORDS WARSCROLL•
Blades of the Hollow King
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Ezechiarian Greatsword [Crit (Auto-wound)]
Ezechiarian Greatsword
Crit (Auto-wound)
53+3+22
Sissendra’s Twin Blades [Crit (Mortal)]
Sissendra’s Twin Blades
Crit (Mortal)
83+3+11
Kennistrix’s Fangs [Companion]
Kennistrix’s Fangs
Companion
24+2+3D3
BATTLE PROFILE

Unit Size: 3      Points: 260
MODELBASE SIZE
Cado Ezechiar50mm
Aurelias40mm
Sissendra40mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS
Notes: You cannot include this unit and Cado Ezechiar, the Hollow King in the same army.

  • 1 model in this unit is Cado Ezechiar, who is armed with an Ezechiarian Greatsword.
  • 1 model in this unit is Sissendra, who is armed with Sissendra’s Twin Blades.
  • 1 model in this unit is Aurelias, who is armed with Kennistrix’s Fangs.

Your Hero Phase
7
RETRIBUTION OR SALVATION: Cado’s quest for both vengeance and self-control manifests as two forms of sorcery: bolts of killing judgement and an aura of regal authority that augments nearby undead.

Declare: This unit can cast this spell while its Cado Ezechiar is on the battlefield. Pick a visible unit within 12" of this unit to be the target, then make a casting roll of 2D6.

Effect: If the target is an enemy unit, inflict D3 mortal damage on it. If the target is a friendly DEATHRATTLE or DEADWALKERS unit, subtract 1 from wound rolls for combat attacks that target that unit for the rest of the turn.
KEYWORDSSPELL

Your Hero Phase
AURELIAS: Vizier to Neferata herself, Aurelias is a learned necromancer who lends his arcane expertise to aid Cado in battle – so long as doing so aligns with the Mortarch’s interests as well…

Declare: This unit can use this ability while its Aurelias is on the battlefield.

Effect: Pick 1 of the following to apply for the rest of the turn:
  • Add 1 to this unit’s power level.
  • Each time a casting roll is made for this unit, you can re-roll 1 of the dice.

Any Combat Phase
SOLIA, THE TUTOR: Teacher and tutor to Cado when he was a mortal prince, the spirit of Solia is now bound to one of his iron rings, offering him guidance on his path.

Declare: This unit can use this ability while its Cado Ezechiar is on the battlefield.

Effect: Pick 1 of the following to apply for the rest of the turn:
  • This unit has WARD (5+).
  • This unit’s Ezechiarian Greatsword has Crit (Mortal).

KEYWORDS
UNIQUE, HERO, WIZARD (1), INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The WARD keyword is used in the following Soulblight Gravelords warscrolls:

War Machine Hero
Beast
Faction Terrain

The DEATH keyword is used in the following Soulblight Gravelords warscrolls:

War Machine Hero
Beast
Faction Terrain

The SOULBLIGHT GRAVELORDS keyword is used in the following Soulblight Gravelords warscrolls:

War Machine Hero
Beast
Faction Terrain

The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:

Infantry Hero
Beast

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1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The DEATHRATTLE keyword is used in the following Soulblight Gravelords warscrolls:

Infantry Hero
Cavalry
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Your Movement Phase
RETREAT: The fighters disengage from combat, though at the cost of lowering their defences.

Declare: Pick a friendly unit that is in combat to use this ability.

Effect: Inflict D3 mortal damage on that unit. That unit can move a distance up to its Move characteristic. That unit can move through the combat ranges of any enemy units but cannot end that move within an enemy unit’s combat range.
KEYWORDSCORE, MOVE, RETREAT
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

FAQ / Errata

FAQ
Q:If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model?
A:
No.
Errata
Addenda: 7.0 Combat Range
Add the following:

‘A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it.’
Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
1.1 Power Level
Each WIZARD and PRIEST has a power level shown after the keyword, e.g. WIZARD (2). A WIZARD’s casting power level determines how many Spell abilities they can use per phase. A PRIEST’s chanting power level determines how many PRAYER abilities they can use per phase.
Cover
Subtract 1 from hit rolls for attacks that target a unit that is behind or wholly on this terrain feature, unless that unit charged this turn or has the FLY keyword.
Obscuring
While every model in a non-MONSTER non‐WAR MACHINE unit that does not have the FLY keyword is within 1" of this terrain feature, the following apply:
  • That unit is only visible to enemy units that are within its combat range.
  • The Range characteristic of that unit’s ranged weapons is halved (rounding down to the nearest inch).
Unstable
Models can move across but cannot be set up on or end any type of move on any part of this terrain feature that is more than 1" tall.
1.4.2 Obscuring Terrain
Examples: Wyldwood, fortress wall
Terrain Abilities: Cover, Obscuring, Unstable
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.

FAQ / Errata

FAQ
Q:If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian?
A:
Yes.
Errata
6.0 Visibility
Add the following:

‘If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.’
2.0 Spells
The declare step of each spell will tell you to make a casting roll of 2D6. If the roll does not equal or exceed the spell’s casting value (at the top-right corner of the spell), the spell fails and its effect is not resolved.

If the unmodified casting roll includes 2 or more rolls of 1, the spell is miscast: the spell fails, its effect is not resolved, D3 mortal damage is inflicted on the WIZARD that used it, and that WIZARD cannot use any more spells in that phase.

Enemy reactions can only be used if the casting roll equals or exceeds the spell’s casting value. So long as the spell is not unbound (see 4.0), then it is successfully cast: resolve its effect.

EXAMPLE SPELL
Your Hero Phase
6
MYSTIC SHIELD: The caster's allies are bathed in an unearthly glow that protects them from harm.

Declare: Pick a visible friendly unit wholly within 12" of this WIZARD to be the target. Then, make a casting roll of 2D6.

Effect: The target has WARD (6+) this turn.
KEYWORDSSPELL

Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
© Vyacheslav Maltsev 2013-2026