12" 14 5+ 5 In ages past, colossal chiropteran predators haunted the skies of the Mortal Realms, preying upon their fellow megafauna and leeching them dry of blood. Many of these leather-winged titans were hunted to extinction or otherwise starved when the spread of civilisation robbed them of their favoured prey. They slunk away into dismal caves and echoing vaults to slowly die out, embittered and voracious. It was the carcasses of these beasts that early practitioners of necromancy discovered and raised as the abominations known as Terrorgheists. Their teeth and claws are the length of Sigmarite greatswords and are capable of cleaving through armour with ease, but these monstrous creatures possess an even more fearsome weapon in their arsenal: their infamous killing shriek.
As a Terrorgheist swoops down from the sky, it will unleash a piercing audial barrage, splitting the flesh and pulping the skulls of its victims through sheer sonic pressure. Survivors are left reeling and defenceless against the eternally starving beast as it attempts to devour them, and such is the size of its maw that human-sized prey is often swallowed whole. Yet as the Terrorgheist’s innards rotted away long ago, the savaged remains do nothing to satiate its cursed hunger, instead simply adding to trail of broken corpses it leave in its passing. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Death Shriek [Shoot in Combat, Companion] | ||||||||
Death Shriek Shoot in Combat, Companion | 10" | 1 | 4+ | 2+ | 2 | D6 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Skeletal Talons [Companion] | ||||||||
Skeletal Talons Companion | 6 | 4+ | 2+ | 1 | 2 | |||
Fanged Maw [Companion] | ||||||||
Fanged Maw Companion | 3 | 4+ | 2+ | 2 | D6 |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Passive |
KEYWORDS | MONSTER, FLY, WARD (6+) |
DEATH, SOULBLIGHT GRAVELORDS |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
| ||
There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Passive |
The WARD keyword is used in the following Soulblight Gravelords warscrolls:
The DEATH keyword is used in the following Soulblight Gravelords warscrolls:
The SOULBLIGHT GRAVELORDS keyword is used in the following Soulblight Gravelords warscrolls:
| ||
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The MONSTER keyword is used in the following Soulblight Gravelords warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Soulblight Gravelords warscrolls: