Soulblight Gravelords – Terrorgheist

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WARSCROLL

Terrorgheist

The Terrorgheist is a bloodthirsty undead beast whose piercing cry scythes through the enemy as it plunges into the fray. Should the creature be slain, another horror awaits its foes, as hundreds of shrieking bats burst from its remains to ravage those nearby.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Death Shriek
Death Shriek10"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fanged Maw
Fanged Maw2"34+3+-2D6
Skeletal Claws
Skeletal Claws3"4+3+-12
DAMAGE TABLE
Wounds SufferedMoveDeath ShriekSkeletal Claws
0-614"+67
7-812"+56
9-1110"+45
12+8"+34
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 230
Battlefield Role: Behemoth
Base size: 130mm
Notes: Single. Battleline in an Avengorii army

A Terrorgheist is armed with a Death Shriek, Fanged Maw and Skeletal Talons.

FLY: This unit can fly.

Death Shriek: The terrifying shriek of a Terrorgheist is enough to stop a warrior’s heart.
Do not use the attack sequence for an attack made with a Death Shriek. Instead, roll a dice and add the Death Shriek value shown on this unit’s damage table. If the total is higher than the target unit’s Bravery characteristic, the target unit suffers a number of mortal wounds equal to the difference between its Bravery characteristic and the total.

Gaping Maw: This horrific creature bites a great chunk out of its prey - or even swallows it whole.
If the unmodified hit roll for an attack made with this unit’s Fanged Maw is 6, the target suffers 6 mortal wounds and the attack sequence ends (do not make a wound roll or save roll).

Infested: When a Terrorgheist is finally destroyed, it explodes into a swarm of bats that feast on those nearby.
If this unit is destroyed, before it is removed from play, each enemy unit within 3" of this unit suffers D3 mortal wounds.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, MONSTER, TERRORGHEIST
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

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9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
© Vyacheslav Maltsev 2013-2024