Soulblight Gravelords – Belladamma Volga, First of the Vyrkos

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SOULBLIGHT GRAVELORDS WARSCROLL
Belladamma Volga
First of the Vyrkos
8"
9
4+
5
The folklore that surrounds Belladamma Volga, ancient matriarch of the Vyrkos, could fill a library. Her brood claim that it was she who inherited their unique curse from Hrunspuul – the undead godbeast revered by all Vyrkos. Some believe that Volga impressed the Hound of the Cairns with her feral resolve, others that she stole his immortality through trickery, and others still that she somehow brought the creature to heel and thereby earned the favour of Nagash. Whatever the truth – and Volga herself delights in keeping that a mystery – she is a being of tremendous power, wise in the ways of magic and might. When the moons wax fat, Volga rides at the head of a Dire Wolf pack hundreds strong. Her lycanthropic magic sees mortals bulge and stoop, their flesh turning to fur and cries of terror degenerating into bloodthirsty howls. Her brood knows better than to seek her out; if the Wolf Mother desires their company, she will find them. She has fought alongside many Vyrkos vampires to overwhelm Sigmarite outposts, though she lingers only for the victory feast. Volga’s secrets are hers to keep, and woe betide any who meddle in her business.
SOULBLIGHT GRAVELORDS WARSCROLL
Belladamma Volga
First of the Vyrkos
MELEE WEAPONS
AtkHitWndRndDmg
Timeworn Scimitar
Timeworn Scimitar43+3+12
Lupine Fangs and Claws [Companion]
Lupine Fangs and Claws
Companion
64+4+-1
BATTLE PROFILE

Unit Size: 1      Points: 230
Base size: 60mm
Can be reinforced: No
Regiment Options: 0-1 Vyrkos Retainer, Any SOULBLIGHT GRAVELORDS

Passive
WOLFGUARD: Volga’s lupine allies will sacrifice themselves to protect her.

Effect: While this unit is within the combat range of a friendly Dire Wolves unit:
  • This unit has WARD (4+).
  • Each time you make a successful ward roll for this unit, allocate 1 damage point to a friendly Dire Wolves unit within this unit’s combat range after the damage sequence for this unit has been resolved (ward rolls cannot be made for those damage points).

Your Hero Phase
7
UNDER A KILLING MOON: Beneath the light of a blood moon, Volga’s wolves attack with mad-eyed ferocity.

Declare: Pick up to 3 visible friendly Dire Wolves units wholly within 18" of this unit to be the targets, then make a casting roll of 2D6.

Effect: For the rest of the turn:
  • Add 1 to the Rend characteristic of the targets’ melee weapons (including Companion weapons).
  • The targets can ignore the effect of the ‘Beast’ ability.
KEYWORDSSPELL

Passive
FIRST OF THE VYRKOS: Belladamma is the matriarch of the Vyrkos bloodline, and she commands their conquests with calculating efficiency.

Effect: Add 3 to the control scores of friendly Radukar the Wolf, Radukar the Beast, Ivya Volga, Lady Annika, Kritza, Vyrkos Blood-born and Vargskyr units while they are wholly within 18" of this unit.

KEYWORDS
UNIQUE, HERO, WIZARD (2), CAVALRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
Those HEROES can join an eligible regiment as a Vyrkos Retainer.

Infantry Hero
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
2.0 Spells
The declare step of each spell will tell you to make a casting roll of 2D6. If the roll does not equal or exceed the spell’s casting value (at the top-right corner of the spell), the spell fails and its effect is not resolved.

If the unmodified casting roll includes 2 or more rolls of 1, the spell is miscast: the spell fails, its effect is not resolved, D3 mortal damage is inflicted on the WIZARD that used it, and that WIZARD cannot use any more spells in that phase.

Enemy reactions can only be used if the casting roll equals or exceeds the spell’s casting value. So long as the spell is not unbound (see 4.0), then it is successfully cast: resolve its effect.

EXAMPLE SPELL
Your Hero Phase
6
MYSTIC SHIELD: The caster's allies are bathed in an unearthly glow that protects them from harm.

Declare: Pick a visible friendly unit wholly within 12" of this WIZARD to be the target. Then, make a casting roll of 2D6.

Effect: The target has WARD (6+) this turn.
KEYWORDSSPELL

32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

The CAVALRY keyword is used in the following Soulblight Gravelords warscrolls:

© Vyacheslav Maltsev 2013-2024