Soulblight Gravelords – Fell Bats

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SOULBLIGHT GRAVELORDS WARSCROLL
Fell Bats
12"
3
6+
1
Leather-winged monstrosities bloated on blood and necrotic sorcery, Fell Bats haunt the cursed forests and battlefields of the realms. Each is large enough to pluck a rider from the saddle and carry them off into the skies, and their dagger-length canine teeth are so sharp that they can puncture solid metal. Such is the Fell Bats’ sense of smell that they can sniff out a single drop of gore from leagues away, and once the hunger is upon them, they enter a thirsting rage that can only be appeased by gorging upon fresh blood. This frenzy is so all-consuming that Fell Bats will often fight until their own destruction rather than be denied their feast. Flocks of Fell Bats often circle above vampiric armies, summoned by the promise of corpses and the innate power of a Soulblight lord. They serve well as winged scouts and swift-flying killers, descending from above in a flurry of fangs and raking claws to attack isolated prey. After glutting themselves on drained vital fluids, these chiropteran horrors will retreat back into the skies, circling about in search of their next kill.
SOULBLIGHT GRAVELORDS WARSCROLL
Fell Bats
MELEE WEAPONS
AtkHitWndRndDmg
Chiropteran Fangs [Companion]
Chiropteran Fangs
Companion
34+4+-2
BATTLE PROFILE

Unit Size: 3      Points: 100
MODELBASE SIZE
Bat Swarms40mm
Fell Bats40mm
Can be reinforced: Yes

Passive
FLEET AND FELL: Borne swiftly upon huge, tattered wings, Fell Bats are able to swoop down upon and break away from their prey with impunity, their frenzied flapping making it difficult to pin them down.

Effect: This unit can use CHARGE abilities even if it used a RETREAT ability in the same turn. In addition, no mortal damage is inflicted on this unit by RETREAT abilities.

Passive
BEAST
Effect: This unit has a maximum control score of 1.

KEYWORDS
BEAST, FLY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The BEAST keyword is used in the following Soulblight Gravelords warscrolls:

© Vyacheslav Maltsev 2013-2024