When Velmorn placed the Tyrant’s Crown upon his head, his loyal sons were slain by a surge of death magic and resurrected as wights. Filled with bitterness, they are nevertheless bound to serve their father for all eternity.
Unit Size: 4
Points: 230
Battlefield Role: None
|
Sir Jedran Falseborn | 40mm |
Marshal Faulk Velmorn, Helmar the Hewer, Thain Fourth-and-Last | 25mm |
Notes: Single, Unique.
King Morlak Velmorn and The Sons of Velmorn units must be taken as a set. Although taken as a set, each is a separate unit.
The models in The Sons of Velmorn are Marshal Faulk Velmorn, Sir Jedran Falseborn, Helmar the Hewer and Thain Fourth-and-Last. Marshal Faulk Velmorn is armed with a Wight Blade. Sir Jedran Falseborn is armed with a Great Tomb Blade. Helmar the Hewer is armed with a Wight Axe. Thain Fourth-and-Last is armed with a Great Wight Blade.
SIR JEDRAN FALSEBORN: Sir Jedran Falseborn has a Wounds characteristic of 4.
Cursed Weapons: The Grave Guard’s blades carry dire curses that can sever a stricken enemy’s soul from their body.
If the unmodified
wound roll for an attack made with a melee weapon by this unit is 6, that attack causes 1
mortal wound to the target in addition to any damage it inflicts.
Shield Up!: At their father’s rasped command, the Sons of Velmorn lock their shields to form an impenetrable wall.
Once per turn, at the start of the
combat phase, you can say that this unit will form a shieldwall. If you do so, this unit has a Save characteristic of 3+ instead of 4+ until the end of that phase. However, if you do so, this unit cannot make
pile-in moves in that phase.
Canny Strike: Thain has a habit of swinging his greatblade low to wrongfoot overzealous foes, a useful practice that allows his brothers to seize the opportunity to strike.
At the start of the
combat phase, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that unit cannot make
pile-in moves in that phase.