Soulblight Gravelords – Vyrkos Blood-born

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SOULBLIGHT GRAVELORDS WARSCROLL
Vyrkos Blood-born
8"
3
6+
1
6+
In the gloom-shrouded streets of Ulfenkarn, the Vyrkos Blood-born are never far away, stalking the shadows in search of prey. Once these vampiric ends catch the scent of blood, they attack with savage ferocity and lightning speed.
SOULBLIGHT GRAVELORDS WARSCROLL
Vyrkos Blood-born
MELEE WEAPONS
AtkHitWndRndDmg
Piercing Blade [Crit (2 Hits)]
Piercing Blade
Crit (2 Hits)
33+3+12
BATTLE PROFILE

Unit Size: 3      Points: 150
Base size: 32mm
Can be reinforced: No
Notes: This unit cannot be reinforced.
This unit will move to Warhammer Legends on 1 June 2026.

Passive
CLING TO THE SHADOWS: With quicksilver speed, these creatures scale terrain in a matter of moments, hiding in the shadows while they prepare to strike.

Effect: While each model in this unit is within 1" of any terrain features, this unit cannot be targeted by shooting attacks unless the attacking model is within 9" of it.

Once Per Turn (Army), End of Enemy Turn
SHADOWFAST: Vyrkos Blood-born move with savage swiftness.

Effect: is unit can use a MOVE ability as if it were your movement phase.

KEYWORDS
INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Army List
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Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
© Vyacheslav Maltsev 2013-2025