Sekhar is amongst the most lethally skilled of all Neferata’s agents. A master hypnotist, she is capable of enthralling even the strongest-willed – just as she has done with the serpent Ouboroth, the eternally ravenous husk of a fallen death god.
Unit Size: 1 Points: 160
Battlefield Role: Leader
Base size: 60 x 35mm
Notes: Single, Unique
Sekhar, Fang of Nulahmia, is armed with a Nulahmian Warglaive.
WIZARD: This unit can attempt to
cast 2
spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
COMPANION: Sekhar is accompanied by Ouboroth, who is armed with Godhusk Fangs.
The Time-Swallower’s Maw: Though Sekhar is loath to let Ouboroth feast upon souls, sometimes, needs must.
Once per battle, at the start of the
combat phase, you can say that Ouboroth will use the Time-Swallower’s Maw. If you do so, roll 2D6. Each enemy unit within 6" of this unit whose Move characteristic is lower than the roll suffers a number of
mortal wounds equal to the difference between its Move characteristic and the roll.
If this unit uses this ability, it does not benefit from the
Serpentine Agility ability for the rest of the battle.
Serpentine Agility: Sekhar moves as a blinding blur, her unnatural speed obscuring her form to even the keenest gaze.
Attacks that target this unit only score a hit on an unmodified
hit roll of 5 or 6.
Death’s Construction: Through the subtlest arcane suggestion, Sekhar implants her will in vulnerable minds – supplanting their former purpose with the undying will of Nulahmia.
Death’s Construction is a spell that has a
casting value of 6 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. Until your next
hero phase, that unit cannot pick this unit or friendly units wholly within 6" of this unit as the target of
spells,
prayers,
abilities or
shooting attacks.