Soulblight Gravelords – Gorslav the Gravekeeper

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•SOULBLIGHT GRAVELORDS WARSCROLL•
Gorslav the Gravekeeper
5"
6
6+
2
6+
The macabre creature known as Gorslav the Gravekeeper lorded over the many cemeteries and mausoleums of Ulfenkarn. In battle, he leads hordes of shambling Deadwalkers that hurl themselves at the foe, infused with a rabid determination.
•SOULBLIGHT GRAVELORDS WARSCROLL•
Gorslav the Gravekeeper
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Gravekeeper’s Spade
Gravekeeper’s Spade54+3+12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 40mm
Can be reinforced: No
Regiment Options: Any DEADWALKERS
Notes: This HERO can join an eligible regiment as a Vyrkos Retainer.
This unit will move to Warhammer Legends on 1 June 2026.

Passive
KEEPER OF THE CORPSE-GARDENS: In battle, Gorslav can call upon his Deadwalker minions to throw themselves into enemy attacks and blunt their blades.

Effect: While this unit is within the combat range of a friendly Deadwalker Zombies unit:
  • This unit has WARD (4+).
  • Each time you make a successful ward roll for this unit, allocate 1 damage point to a friendly Deadwalker Zombies unit within this unit’s combat range after the damage sequence for this unit has been resolved (ward rolls cannot be made for those damage points).

Once Per Battle, Reaction: You declared the ‘Endless Legions’ ability and picked a friendly DEADWALKERS unit to be the target
ARISE! ARISE!: With a rasping cry, the Gravekeeper beckons his freshly buried victims to rise as undead and defend the walls of Ulfenkarn.

Effect: When resolving the effect of the ‘Endless Legions’ ability, set up the replacement unit wholly within 3" of this unit instead of wholly within 12" and more than 3" from all enemy units instead of more than 9", even if it is not your movement phase. The replacement unit can still use CHARGE abilities this turn.

KEYWORDS
UNIQUE, HERO, INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS

The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:

Infantry Hero
Beast
Passive
SEED OF REBIRTH: Should the bearer of this seed ever fall, its rejuvenating energies will grant them new life.

Effect: The first time this unit would be destroyed, before removing it from play, roll a dice. On a 3+, this unit is not destroyed and any remaining damage points inflicted on it have no effect. Then, Heal (D3) this unit.
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).

FAQ

Q:If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed?
A:
Yes.

The non-UNIQUE DEATHRATTLE keyword is used in the following Soulblight Gravelords warscrolls:

Infantry Hero
Cavalry
Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
24.2 Replacement Units
Some abilities allow you to set up a replacement unit. When setting up that unit, it should have the same warscroll type, weapon options and number of models as the original unit, unless otherwise specified in the ability. Many of these abilities specify the proportion of models in the replacement unit (e.g. half the number of models from the original unit). In these cases, you can pick which models from the original unit are set up.

The replacement unit is otherwise treated as a new unit; any keywords or abilities the original unit gained during the battle, and any persisting effects that applied to it, do not apply to the replacement unit. Each unit can only be replaced once, and you cannot replace replacement units.

If the original unit was reinforced and the replacement unit has more than half the number of models from the original unit, the replacement unit is considered to be reinforced.

Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle.

FAQ / Errata

FAQ
Q:If a destroyed unit had an enhancement, and an ability allows me to set up a replacement of that unit, would the replacement unit also have that enhancement?
A:
No.
Q:If an ability allows a replacement unit to be set up with half the models from the original unit, and the original unit has to have a certain proportion of models equipped with specific weapons, does the new unit also need to adhere to the same restrictions?
A:
No. As stated in 24.2, you can pick any models from the original unit to be set up in the replacement unit.
Q:If an ability allows a replacement unit to be set up with half the models from the original unit, could I then use an ability such as ‘Rally’ to return models to that unit until it reached the unit size of the original unit?
A:
No. A replacement unit is treated as a new unit with a new unit size.
Errata
Addenda: 24.2 Replacement Units
Add the following:
‘If the original unit was reinforced and the replacement unit has more than half the number of models from the original unit, the replacement unit is considered to be reinforced.'
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Your Movement Phase
RETREAT: The fighters disengage from combat, though at the cost of lowering their defences.

Declare: Pick a friendly unit that is in combat to use this ability.

Effect: Inflict D3 mortal damage on that unit. That unit can move a distance up to its Move characteristic. That unit can move through the combat ranges of any enemy units but cannot end that move within an enemy unit’s combat range.
KEYWORDSCORE, MOVE, RETREAT
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

FAQ / Errata

FAQ
Q:If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model?
A:
No.
Errata
Addenda: 7.0 Combat Range
Add the following:

‘A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it.’
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The WARD keyword is used in the following Soulblight Gravelords warscrolls:

War Machine Hero
Beast
Faction Terrain

The DEATH keyword is used in the following Soulblight Gravelords warscrolls:

War Machine Hero
Beast
Faction Terrain

The SOULBLIGHT GRAVELORDS keyword is used in the following Soulblight Gravelords warscrolls:

War Machine Hero
Beast
Faction Terrain

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Those HEROES can join an eligible regiment as a Vyrkos Retainer.

The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:

Infantry Hero
Beast
Once Per Battle Round (Army), Any Movement Phase
ENDLESS LEGIONS: To the Gravelords, the dead are mere chattel to be raised and expended.

Declare: Pick a friendly non-UNIQUE DEATHRATTLE or DEADWALKERS unit that started the battle with 2 or more models and that has been destroyed to be the target.

Effect: Set up a replacement unit with half the number of models from the target unit (rounding up) wholly within 12" of a friendly SOULBLIGHT GRAVELORDS HERO or wholly within 6" of a friendly Cursed Sepulchre. It must be set up more than 9" from all enemy units.

If it is your movement phase, you can set up the replacement unit more than 3" from all enemy units instead of more than 9", but if you set it up within 9" of any enemy units, it cannot use CHARGE abilities this turn.
© Vyacheslav Maltsev 2013-2026