Soulblight Gravelords – Blood Knights

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SPEARHEAD WARSCROLL
Blood Knights
10"
3
3+
1
6+
Blood Knights are vampires obsessed with battle, and their codes of chivalric honour are warped indeed. Mounted atop imposing Nightmares, they seek out war wherever it can be found, trampling straight over lesser foes to reach the worthiest challenges. They excel at mounted combat and can spear enemies through the heart in an instant with finely wrought blade or lance. Their skeletal steeds are fearsome creatures armoured from head to hoof, their savage bites and lashing kicks adding to the carnage of their rider’s charge.
SPEARHEAD WARSCROLL
Blood Knights
MELEE WEAPONS
AtkHitWndRndDmg
Templar Lance or Templar Blade [Charge (+1 Damage)]
Templar Lance or Templar Blade
Charge (+1 Damage)
33+3+11
Nightmare’s Hooves and Teeth [Companion]
Nightmare’s Hooves and Teeth
Companion
35+3+-1
Passive
RIDERS OF RUIN: Blood Knights barge through lesser foes to strike at more worthy challengers.

Effect: Models in this unit can pass across enemy INFANTRY models as if this unit had FLY.

KEYWORDS
CAVALRY, WARD (6+)
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Army List
Warscrolls collated

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Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
© Vyacheslav Maltsev 2013-2026