10" 12 5+ 5 5+ Careening through the ash-choked skies of the Great Parch and trailing ectoplasm that glows eerily in the smog, the Black Coach closes in on the foe with unholy speed as its attendants lash out with spectral weapons. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Wraith’s Spectral Weapons [Charge (+1 Damage), Crit (Auto-wound)] | |||||||
| Wraith’s Spectral Weapons Charge (+1 Damage), Crit (Auto-wound) | 5 | 3+ | 3+ | 2 | 2 | ||
| Black Coach’s Iron-shod Wheels [Crit (Auto-wound), Companion] | |||||||
| Black Coach’s Iron-shod Wheels Crit (Auto-wound), Companion | 8 | 4+ | 3+ | 2 | 2 | ||
Once Per Turn (Army), Any Hero Phase |
Once Per Turn (Army), Any Hero Phase |
Your Charge Phase |
KEYWORDS | WAR MACHINE, FLY, WARD (5+) |
| DEATH, NIGHTHAUNT |
| ||
The WAR MACHINE keyword is used in the following Nighthaunt warscrolls:
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
Passive |
The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Any Hero Phase | 1 |