Blades of Khorne – Slaughterpriest

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SPEARHEAD WARSCROLL
Slaughterpriest
5"
6
5+
2
Slaughterpriests are the holiest of Khorne’s mortal champions, possessed of a spiritual connection with the Lord of the Skull Throne. Where the priests of another deity might channel their essence through sorcery or simpering prayer, these brutal demagogues gain power through ritually drinking the blood of butchered foes and allies alike whilst bellowing their invectives to the raging skies. As well as being formidable warriors in their own right, a Slaughterpriest can command blood in the name of its rightful master – compelling it to boil within an enemy’s veins before bursting forth in gruesome sanguinary sprays.
SPEARHEAD WARSCROLL
Slaughterpriest
MELEE WEAPONS
AtkHitWndRndDmg
Hackblade and Wrath-hammer
Hackblade and Wrath-hammer43+3+12
Your Hero Phase
BLOOD BOIL: Spitting ritualistic words of wrath into the air, the Slaughterpriest turns the blood coursing through the veins of the enemy red-hot, burning them from the inside out.

Declare: Pick a visible enemy unit within 16" of this unit to be the target, then make a chanting roll of D6.

Effect: On a 4+, inflict D3 mortal damage on the target.

Your Hero Phase
BLOOD SACRIFICE: The Slaughterpriest answers their god’s call for blood by sacrificing one of their own.

Declare: Pick a friendly unit within this unit’s combat range to be the target.

Effect: Roll a dice. On a 2+, inflict D3 mortal damage on the target and you gain 1 blood tithe point.

KEYWORDS
HERO, PRIEST, INFANTRY
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
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