Blades of Khorne – Bleeding Icon

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Invocation WARSCROLL

Bleeding Icon

A common sight in the crimson skies above Khorne’s domain in the Realm of Chaos, a Bleeding Icon can be summoned to the Mortal Realms to skewer from on high those who have displeased the Lord of Battle.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 50
Battlefield Role: Invocation
Base size: 105 x 70mm

SUMMONING: This invocation is summoned with a prayer that has an answer value of 3 and a range of 8". If answered, set up this invocation wholly within range and visible to the chanter, and more than 1" from all models, other invocations and endless spells. Only BLADES OF KHORNE PRIESTS can attempt to summon this invocation.

Drifting Menace: Glowing red-hot with Khorne’s fury, this brutal sigil is compelled across the battlefield with supernatural force.
After this invocation is set up and at the start of each of their hero phases, the commanding player can move this invocation as if it were a model with a Move characteristic of 8" and that can fly.

Sigil of Doom: Shedding gore as it hovers menacingly in the air, the Bleeding Icon is a fearsome portent of doom.
Units cannot receive the Inspiring Presence command while they are within 8" of this invocation. In addition, if a unit fails a battleshock test within 8" of any Bleeding Icons, roll a dice. On a 1-5, add D3 to the number of models that flee. On a 6, add D6 to the number of models that flee, and then this invocation is removed from play. This ability has no effect on KHORNE units.
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9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
Inspiring Presence
The stoic leaders of these mighty warriors never falter, inspiring their comrades to fight no matter the odds.
You can use this command ability at the start of the battleshock phase. The unit that receives the command does not have to take battleshock tests in that phase.
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
20.1 Chanting Prayers
In your hero phase, you can chant prayers with friendly PRIESTS. You cannot chant the same prayer more than once in the same hero phase, even with a different PRIEST. In order to chant a prayer, pick a friendly PRIEST, say which of the prayers that they know will be chanted, and then make a chanting roll by rolling a dice. If the chanting roll is equal to or greater than the answer value of the prayer, the prayer is answered.

The BLADES OF KHORNE and PRIEST keywords are used in the following Blades of Khorne warscrolls:

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© Vyacheslav Maltsev 2013-2024