Blades of Khorne – Bleeding Icon

This warscroll does not meet the selection criteria (see Settings tab).
BLADES OF KHORNE WARSCROLL
Bleeding Icon
-
8
4+
7
The ichor of the slaughtered dead drips ceaselessly from the prongs of a Bleeding Icon. It is the tally of lives measured and ended, for this manifestation of the infernal realms – called forth by the War God’s psychopathic priesthood – looms in judgement over the field of murder. Those who stand in its presence find themselves seized by its silent imperatives: more carnage, more screams, more blood for the Blood God and skulls for the Skull Throne. It is said that if one walked the Skull Lands that form Khorne’s domain, they would see many Bleeding Icons glaring in judgement from the blood-stained skies above. A Bleeding Icon displays little of the outright aggression of Khorne’s creations, but its influence stretches far. Any tactical order collapses in the presence of a Bleeding Icon, as the Blood God’s demands fill the battle-wearied minds of warriors. Should a mortal gaze into the reflective brass surface of the Icon for too long, they will glimpse themselves at their most bestial and base, a vision of what they could become through service to Khorne. For some, it is a scene of horror. For others, the strength on display is a profound temptation…
BLADES OF KHORNE WARSCROLL
Bleeding Icon
Reaction: Opponent declared a command for a unit within 8" of this Manifestation
SIGIL OF DOOM: Shedding gore as it hovers menacingly in the air, the Bleeding Icon is a fearsome portent of doom.

Effect: Roll 2D6. On an 8+, that command has no effect, it still counts as having been used and the command points spent to use it are still lost.

KEYWORDS
MANIFESTATION, INVOCATION, FLY, WARD (6+)
CHAOS, BLADES OF KHORNE

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The FLY keyword is used in the following Blades of Khorne warscrolls:

The MANIFESTATION keyword is used in the following Blades of Khorne warscrolls:

The INVOCATION keyword is used in the following Blades of Khorne warscrolls:

© Vyacheslav Maltsev 2013-2024