Blades of Khorne – Exalted Deathbringer

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5"
6
5+
8
WARSCROLL

Exalted Deathbringer

Exalted Deathbringers fight to scale the final heights of glory, hewing bloody handholds for their ascent with every worthy foe they butcher. Each is a whirlwind of violence amidst the madness of battle, leaving nothing but twitching corpses in their wake.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ruinous Axe and Skullgouger
Ruinous Axe and Skullgouger1"43+4+-13
Impaling Spear
Impaling Spear2"53+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 80
Battlefield Role: Leader
Base size: 40mm
Notes: Single

An Exalted Deathbringer is armed with one of the following weapon options: Ruinous Axe and Skullgouger; or Impaling Spear.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blood Pack
 • Gorechosen

Blood-marked Warrior: With a hefty toll of skulls reaped in the name of the Blood God, Exalted Deathbringers are formidable fighters granted a diabolic resilience by their patron.
This unit has a ward of 5+.

Skullgouger: This bladed vambrace can turn aside enemy attacks and deliver brutal counter-blows.
If the unmodified save roll for an attack made with a melee weapon that targets a unit armed with a Ruinous Axe and Skullgouger is 6, the attacking unit suffers D3 mortal wounds after all of its attacks have been resolved.

First of the Gorechosen: Glory is best earned within sight of the mighty, and opportunity best seized within sight of their defeat.
Add 1 to hit rolls for attacks made by this unit while it is wholly within 8 of another friendly BLOODBOUND unit that is a general.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, GORECHOSEN, EXALTED DEATHBRINGER
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Army List
Warscrolls collated

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1.4.2 Your General
After you have picked your army, you must pick 1 model in your army to be your general. Generals are used to generate command points (see 6.0).
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The GORECHOSEN keyword is used in the following Blades of Khorne warscrolls:

Leader
© Vyacheslav Maltsev 2013-2024