Blades of Khorne – Flesh Hounds

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BLADES OF KHORNE WARSCROLL
Flesh Hounds
8"
2
5+
1
When a Flesh Hound has the scent of its prey, nowhere is safe. Known as the Inevitable Hunters, these rapacious daemons are dire blends of hunting dog and monstrous lizard. They prowl the wastes of the Skull Lands and lurk in the darkness of their cavernous lairs, waiting for the call to hunt. Those marked for the Flesh Hounds’ attention have infringed upon Khorne’s unremitting creed in some fashion, whether through cowardice or displays of mercy. Over fen, mountain and moor, the Flesh Hounds bound after their quarry, eager to sink their fangs into mortal flesh and tear their souls into aetheric scraps. It is said that those marked by the Flesh Hounds can eternally hear their baying in the back of their minds, growing more and more cacophonous as the daemons draw close. It is a phenomenon that has driven many to madness, a primal fear that reaches deep into the soul. Ritual and rite are little defence, owing to their blessed brass collars and claws that excel in shredding the flesh of wizards, and the daemons are utterly tireless. Even Bloodthisters can do little to control a Flesh Hound pack; they hunt as they will, consumed by Khorne’s raging vengeance.
BLADES OF KHORNE WARSCROLL
Flesh Hounds
MELEE WEAPONS
AtkHitWndRndDmg
Blood-dark Claws [Anti-WIZARD (+1 Rend), Companion]
Blood-dark Claws
Anti-WIZARD (+1 Rend), Companion
44+3+-1
BATTLE PROFILE

Unit Size: 5      Points: 110
Base size: 60 × 35mm
Can be reinforced: Yes

Passive
UNFLAGGING HUNTERS: When blood is scented, nothing will keep a Flesh Hound from its prey.

Effect: Add 2 to charge rolls for this unit.

Passive
BEAST
Effect: This unit has a maximum control score of 1.

KEYWORDS
BEAST, CHAMPION (1/5), WARD (6+)
CHAOS, BLADES OF KHORNE, DAEMON
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Blades of Khorne warscrolls:

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
14.3 Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

The BEAST keyword is used in the following Blades of Khorne warscrolls:

• Karanak
© Vyacheslav Maltsev 2013-2024