Blades of Khorne – Scourge of Ghyran Mighty Lord of Khorne

This warscroll does not meet the selection criteria (see Settings tab).
BLADES OF KHORNE WARSCROLL
Scourge of Ghyran Mighty Lord of Khorne
5"
7
3+
2
The greatest of the Blood God’s mortal warlords are the Mighty Lords of Khorne. These hulking figures feast on violence and bloodshed, charging into battle at the head of their berserk warriors. Many of these arch-slaughterers have sworn an oath to drown Ghyran in blood. Each swipe of their daemonic axes tears at the realm’s integrity, allowing Khorne’s fury to spill through the breaches.
BLADES OF KHORNE WARSCROLL
Scourge of Ghyran Mighty Lord of Khorne
MELEE WEAPONS
AtkHitWndRndDmg
Axe of Khorne
Axe of Khorne43+3+23
Flesh Hound’s Blood‑dark Claws [Companion]
Flesh Hound’s Blood‑dark Claws
Companion
34+3+-1
BATTLE PROFILE

Unit Size: 1      Points: 180
Base size: 60mm
Can be reinforced: No
Regiment Options: Any Bloodbound Warmonger, 0-1 Karanak, Any BLADES OF KHORNE
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2025-26 battlepack.

Once Per Battle (Army), Any Combat Phase
1
HOWL OF BLOOD-CURDLING SAVAGERY: The Mighty Lord of Khorne leads whole tribes into battle from the front lines. Their ferocious bellows are as much a call to arms as they are a threat not to be caught shirking in the sacred duty of committing murder and slaughter in the Blood God’s name.

Declare: If this unit is in combat, pick a visible friendly BLOODBOUND unit that is wholly within 12" of this unit and not in combat to be the target. Then, make a charge roll of 2D6.

Effect: The target can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the target has charged.
KEYWORDSMOVE, CHARGE

Once Per Turn (Army), End of Any Turn
REALITY-SPLITTING AXE: A rift to the Realm of Chaos can be carved wide open with a single sweep of this axe, causing the souls of those who have felt the bite of its edge to be dragged into that hellish dimension, never to be seen again.

Declare: This unit can use this ability even if it has been destroyed. Pick an enemy HERO that was allocated any damage points by this unit’s Axe of Khorne this turn to be the target.

Effect: Roll a dice. On a 5+, the target is automatically destroyed and cannot be replaced for the rest of the battle.

KEYWORDS
HERO, INFANTRY
CHAOS, BLADES OF KHORNE, BLOODBOUND
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

Those HEROES can join an eligible regiment as a Bloodbound Warmonger.

Infantry Hero
14.3 Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
© Vyacheslav Maltsev 2013-2025