5" 6 3+ 2 Trailing sulphurous flame, the chained anvil of the Skullgrinder roars through the air like a dark mockery of Sigmar’s twin-tailed comet. The Khornate smith swings his mighty weapon in wide arcs, shattering armour, pulping flesh and smashing bone. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Brazen Anvil [Anti-MONSTER (+1 Rend), Blood-hungry] | |||||||
| Brazen Anvil Anti-MONSTER (+1 Rend), Blood-hungry | 4 | 4+ | 2+ | 1 | 3 | ||
Once Per Battle (Army), Deployment Phase |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | HERO, INFANTRY |
| CHAOS, BLADES OF KHORNE, BLOODBOUND |
The BLOODBOUND keyword is used in the following Blades of Khorne warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The non-MONSTER DAEMON keyword is used in the following Blades of Khorne warscrolls:
The MONSTER keyword is used in the following Blades of Khorne warscrolls:
Once Per Battle, Any Hero Phase |
| ||
The INFANTRY keyword is used in the following Blades of Khorne warscrolls:
The CHAOS keyword is used in the following Blades of Khorne warscrolls:
The BLADES OF KHORNE keyword is used in the following Blades of Khorne warscrolls:
The BLOODBOUND keyword is used in the following Blades of Khorne warscrolls:
The HERO keyword is used in the following Blades of Khorne warscrolls:
| ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The BLOODBOUND and HERO keywords are used in the following Blades of Khorne warscrolls: