5" 6 3+ 2 Khorne is a god of rage, yet there are ways to earn his esteem beyond killing. Those who forge tools of war are favoured by the Blood God, and the Skullgrinders are masters of their craft. No simple blacksmiths are these. Muscle ripples as they labour at their brazen anvils, ever-burning relics that are both implements of dark metalworking and sacrificial altars. Upon them, a Skullgrinder hammers the essence of rage into steel. When battle calls, Skullgrinders will bind these anvils in huge chains, swinging them with enough monstrous strength to shatter a gargant’s leg in one blow.
To wield a weapon forged by a Skullgrinder is a mighty boon, for they channel their fury into crafting weapons of singular potency. Wars have been fought by champions seeking to impress such a smith into their service. There are whispers that many Skullgrinders were trained in the forges of the Brass Citadel or have walked those halls in their dream-quests. Undeniably, there is something otherworldly about the Skullgrinders, for all their immense physicality. In the flames that engulf their anvils, they see visions of the dread armaments they will craft – weapons to carve the realms apart one piece at a time. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Brazen Anvil [Anti-MONSTER (+1 Rend)] | |||||||
Brazen Anvil Anti-MONSTER (+1 Rend) | 4 | 4+ | 3+ | 1 | 3 |
Reaction: Passive |
Once Per Battle (Army), Deployment Phase |
KEYWORDS | HERO, INFANTRY |
CHAOS, BLADES OF KHORNE, BLOODBOUND, GORECHOSEN |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Blades of Khorne warscrolls:
The CHAOS keyword is used in the following Blades of Khorne warscrolls:
The BLADES OF KHORNE keyword is used in the following Blades of Khorne warscrolls:
The BLOODBOUND keyword is used in the following Blades of Khorne warscrolls:
| ||
The HERO keyword is used in the following Blades of Khorne warscrolls:
The GORECHOSEN keyword is used in the following Blades of Khorne warscrolls:
| ||
There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The BLOODBOUND and HERO keywords are used in the following Blades of Khorne warscrolls: