5" 6 3+ 2 Trailing sulphurous flame, the chained anvil of the Skullgrinder roars through the air like a dark mockery of Sigmar’s twin-tailed comet. The Khornate smith swings his mighty weapon in wide arcs, shattering armour, pulping flesh and smashing bone. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Brazen Anvil [Anti-MONSTER (+1 Rend), Blood-hungry] | |||||||
Brazen Anvil Anti-MONSTER (+1 Rend), Blood-hungry | 4 | 4+ | 2+ | 1 | 3 |
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KEYWORDS | HERO, INFANTRY |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
The BLOODBOUND keyword is used in the following Blades of Khorne warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The non-MONSTER DAEMON keyword is used in the following Blades of Khorne warscrolls:
The MONSTER keyword is used in the following Blades of Khorne warscrolls:
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The INFANTRY keyword is used in the following Blades of Khorne warscrolls:
The CHAOS keyword is used in the following Blades of Khorne warscrolls:
The BLADES OF KHORNE keyword is used in the following Blades of Khorne warscrolls:
The BLOODBOUND keyword is used in the following Blades of Khorne warscrolls:
The HERO keyword is used in the following Blades of Khorne warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The BLOODBOUND and HERO keywords are used in the following Blades of Khorne warscrolls: