Blades of Khorne – Skullreapers

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BLADES OF KHORNE WARSCROLL
Skullreapers
5"
3
4+
1
Skullreapers strike the foe like the scything blade of Khorne himself, cutting down ranks of warriors in a handful of blood-drenched seconds. Only the most insane Bloodreavers will dare seek admission to this warrior cult, for even the followers of Khorne view it with an awe verging on dread. To attain the might of the Skullreapers, an aspirant must embark on the Trial of Skulls. Few better examples of Khorne’s unstinting creed exist. While the specific rituals of the Trial vary across the realms, the meat of the matter is always the same; each day they must take eight skulls in open conflict, without fail, or be struck by their god’s displeasure. Skullreapers are offered great strength for their commitment and fervour. Even those who should fail to make their quota may at first only be ‘blessed’ with mutations that render them even more lethal. In the back of their minds, however, forever lurks the fear of being devolved into some mewling hellspawn – a fate without honour in Khorne’s eyes. Skullreapers target the largest concentrations of enemy that they can find, ploughing into the fray without hesitation. With each furious, decapitating swing, they move a step closer to Khorne’s favour.
BLADES OF KHORNE WARSCROLL
Skullreapers
MELEE WEAPONS
AtkHitWndRndDmg
Daemonforged Weapons [Crit (Mortal)]
Daemonforged Weapons
Crit (Mortal)
44+3+12
BATTLE PROFILE

Unit Size: 5      Points: 220
Base size: 40mm
Can be reinforced: Yes

Passive
TRIAL OF SKULLS: The Trial of Skulls is not a single test but rather a deadly grind in which only constant battle offers any hope of success. Khorne knows no forgiveness, and those who fail to prove their devotion are struck with crippling mutations. This looming threat lends the Skullreapers a manic determination in battle, for nothing could be worse than the horrible consequences should they appear weak in the eyes of their wrathful god.

Effect: If this unit destroyed an enemy unit this turn, add 8 to this unit’s control score. If this unit did not destroy an enemy unit this turn, it has a control score of 1 that cannot be modified.

KEYWORDS
INFANTRY, CHAMPION, STANDARD BEARER (1/5)
CHAOS, BLADES OF KHORNE, BLOODBOUND
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Blades of Khorne warscrolls:

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Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

The STANDARD BEARER keyword is used in the following Blades of Khorne warscrolls:

© Vyacheslav Maltsev 2013-2024