Blades of Khorne – Gorechosen of Dromm

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BLADES OF KHORNE WARSCROLL
Gorechosen of Dromm
5"
3
4+
1
Dromm, Wounder of Worlds, Slaughterpriest of Great Khorne, seeks to commit the ultimate act of violence in the name of his murderous god. With his cursed axe he would carve open the realms themselves, causing the lands to shudder and writhe in agony. Together known as the Gorechosen of Dromm, the Skullgrinder Herax and the muscle- bound Gorehulk accompany the self-proclaimed Wounder of Worlds on his deranged quest to mutilate the realms, slaughtering anything that gets in their way.
BLADES OF KHORNE WARSCROLL
Gorechosen of Dromm
MELEE WEAPONS
AtkHitWndRndDmg
Weapons of Wrath [Crit (Mortal)]
Weapons of Wrath
Crit (Mortal)
44+3+12
BATTLE PROFILE

Unit Size: 3      Points: 190
MODELBASE SIZE
Dromm and Gorehulk40mm
Skullgrinder Herax32mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Weapons of Wrath. The models in this unit are:
  • Dromm, Wounder of Worlds (champion)
  • Skullgrinder Herax
  • The Gorehulk

Passive
DROMM, WOUNDER OF WORLDS: Khorne’s burning attention has fallen upon the Wounder of Worlds and the Blood God expects great things from him – or else.

Effect: While this unit’s Dromm, Wounder of Worlds, is on the battlefield, it has PRIEST (1) and can use UNBIND abilities as if it had WIZARD (1).

KEYWORDS
UNIQUE, INFANTRY, CHAMPION
CHAOS, BLADES OF KHORNE, BLOODBOUND
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced. In addition, some units with a unit size of more than 1 can not be reinforced. This will be noted on their battle profile.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Blades of Khorne warscrolls:

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1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
1.1 Power Level
Each WIZARD and PRIEST has a power level shown after the keyword, e.g. WIZARD (2). A WIZARD’s casting power level determines how many Spell abilities they can use per phase. A PRIEST’s chanting power level determines how many PRAYER abilities they can use per phase.

MULTIPLE POWER LEVELS
  • If an ability references a unit’s power level and that unit has more than one power level, use whichever power level is higher.
  • If an ability modifies a unit’s power level and that unit has more than one power level, it modifies both.

The UNIQUE keyword is used in the following Blades of Khorne warscrolls:

• Karanak
© Vyacheslav Maltsev 2013-2025