Blades of Khorne – Aspiring Deathbringer

This warscroll does not meet the selection criteria (see Settings tab).
BLADES OF KHORNE WARSCROLL
Aspiring Deathbringer
5"
6
3+
2
Aspiring Deathbringers rise from a warhorde’s most promising and deadly killers. They have performed such deeds as to earn a place amongst their master’s Gorechosen, yet they have not excelled enough to count amongst the inner circle. Favour and prestige are everything to these warriors, and their life is a constant struggle to garner both in abundance. An Aspiring Deathbringer marches at the forefront of the Bloodbound advance, followed by baying packs of warriors who have thrown in their lot with these rising champions. No fear or doubt drags at their steps; offering their lives in Khorne’s service is a thousand times preferable to ignominy. An Aspiring Deathbringer’s every waking thought is consumed by the need to advance along the crimson path. They have given themselves to Khorne body and soul, and there can be no turning back; glory, oblivion or mutation into something less than human are their only remaining fates. Canny lords of Khorne sharpen this mania by carefully balancing slights against the Deathbringer’s pride with opportunities to earn renown. There are few foes more ferocious, after all, than an Aspiring Deathbringer who sees a chance to ascend another rung of the blood-stained ladder of glory.
BLADES OF KHORNE WARSCROLL
Aspiring Deathbringer
MELEE WEAPONS
AtkHitWndRndDmg
Goreaxe and Skullhammer
Goreaxe and Skullhammer74+3+12
BATTLE PROFILE

Unit Size: 1      Points: 110
Base size: 40mm
Can be reinforced: No
Regiment Options: Any BLOODBOUND
Notes: This HERO can join an eligible regiment as a Bloodbound Warmonger.

Reaction: You declared a FIGHT ability for this unit
FURIOUS WARLEADER: An Aspiring Deathbringer’s quest for renown sees them amass bands of equally ambitious warriors.

Effect: Pick a friendly Blood Warriors unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved. If it is picked to do so, add 1 to wound rolls for attacks made by this unit and the target for the rest of the turn.

KEYWORDS
HERO, INFANTRY
CHAOS, BLADES OF KHORNE, BLOODBOUND, GORECHOSEN
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
13.1 Fight Abilities
Abilities with the FIGHT keyword follow a different sequence to other abilities. When the players are using
Combat Phase
abilities as described in 13.0, they cannot use FIGHT abilities.

After the players have finished using
Combat Phase
abilities that are not FIGHT abilities, they must alternate picking 1 eligible unit to use a FIGHT ability, starting with the active player. Each unit in combat must use a FIGHT ability if it is able to.

Once a player has no more units that are eligible to use a FIGHT ability, the other player continues to pick units that are eligible to use a FIGHT ability, one after another, until there are no more units that are eligible to use a FIGHT ability.

  • The active player uses Combat Phase abilities that are not FIGHT abilities, then the opponent does the same.
  • Players alternate picking a unit to use a FIGHT ability, starting with the active player.
  • Each unit must use a FIGHT ability if it is able to.
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
Those HEROES can join an eligible regiment as a Bloodbound Warmonger.

Infantry Hero

The GORECHOSEN keyword is used in the following Blades of Khorne warscrolls:

© Vyacheslav Maltsev 2013-2024