Blades of Khorne – Blood Warriors

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BLADES OF KHORNE WARSCROLL
Blood Warriors
5"
2
3+
1
Armed with brutalising axes, monstrous cleavers and spiked gauntlets, the Blood Warriors hack and hew without mercy. They are the iron heart of a Bloodbound warhorde, killers chosen by their god and commanded to commit great slaughter in his name. Relentlessness is their hallmark, for each knows full well that Khorne cares not from where the blood flows and that their deaths are welcomed as eagerly as any other. A Blood Warrior’s every moment is spent in service to the Lord of Battles. Even when they fall, they will spend the last of their strength attempting to drag the foe with them as one final sacrifice for their god. A Blood Warrior’s armour is not forged conventionally. Rather, a soul chosen by Khorne will undergo the harrowing Red Baptism. The god’s favour will manifest as their skin becomes coated in scalding blood. This then scabs over and hardens into plate, and for the remainder of their days, a boundless battle fury will seize the wearer. Blood Warriors typically emerge from a Bloodbound tribe, but not always. Even one who has fought against a Khornate army may on rare occasion be subjected to the Red Baptism if Khorne looks on them approvingly.
BLADES OF KHORNE WARSCROLL
Blood Warriors
MELEE WEAPONS
AtkHitWndRndDmg
Goreglaive
Goreglaive34+3+22
Goreaxe
Goreaxe34+3+11
BATTLE PROFILE

Unit Size: 10      Points: 210
Base size: 32mm
Can be reinforced: Yes

Each model in this unit is armed with a Goreaxe.
  • 1/10 models can replace their Goreaxe with a Goreglaive.
  • The champion cannot replace their weapons.

Passive
NO RESPITE: Dying as they lived, Blood Warriors devote even their final moments to killing.

Effect: Each time a model in this unit is slain by a combat attack and that model was in combat with the attacking unit, roll 2 dice. For each 5+, inflict 1 mortal damage on the attacking unit after the FIGHT ability has been resolved.

KEYWORDS
INFANTRY, CHAMPION, STANDARD BEARER (1/10)
CHAOS, BLADES OF KHORNE, BLOODBOUND
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Blades of Khorne warscrolls:

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32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
13.1 Fight Abilities
Abilities with the FIGHT keyword follow a different sequence to other abilities. When the players are using
Combat Phase
abilities as described in 13.0, they cannot use FIGHT abilities.

After the players have finished using
Combat Phase
abilities that are not FIGHT abilities, they must alternate picking 1 eligible unit to use a FIGHT ability, starting with the active player. Each unit in combat must use a FIGHT ability if it is able to.

Once a player has no more units that are eligible to use a FIGHT ability, the other player continues to pick units that are eligible to use a FIGHT ability, one after another, until there are no more units that are eligible to use a FIGHT ability.

  • The active player uses Combat Phase abilities that are not FIGHT abilities, then the opponent does the same.
  • Players alternate picking a unit to use a FIGHT ability, starting with the active player.
  • Each unit must use a FIGHT ability if it is able to.
3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

The STANDARD BEARER keyword is used in the following Blades of Khorne warscrolls:

17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
© Vyacheslav Maltsev 2013-2024