Blades of Khorne – Claws of Karanak

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BLADES OF KHORNE WARSCROLL
Claws of Karanak
6"
1
5+
1
Those who trespass in lands claimed by the Bloodbound learn to fear the echo of wordless growls. Such is the only warning they will receive of ambush by the Claws of Karanak, warbands devoted to the role of the savage pack-hunter. The Claws of Karanak venerate Khorne as the apex predator of reality and Flesh Hounds as his truest manifestations. They emulate these daemons by chasing down any who offend the War God with displays of cowardice. The Packmasters of the cult are said to be able to smell a craven from miles away, and they wear the hides of magically gifted foes as prized trophies. Though they will respond to a worthy lord, the Claws’ desire to hunt is overwhelming, seeing them range far ahead of the horde. The carnage they wreak is such that many champions permit them the honour of first blood. The greatest honour for any such cultist is to battle alongside a Flesh Hound – or else to slay such a daemon after beating them to their quarry. Those who achieve this latter feat are transformed into slavering daemonkin known as Hounds of Wrath, loping forward on all fours to tear foes apart with their bare hands.
BLADES OF KHORNE WARSCROLL
Claws of Karanak
MELEE WEAPONS
AtkHitWndRndDmg
Weapons of the Hunt [Crit (2 Hits)]
Weapons of the Hunt
Crit (2 Hits)
34+3+-1
BATTLE PROFILE

Unit Size: 8      Points: 110
MODELBASE SIZE
Packlord40mm
Hound of Wrath60 × 35mm
2 x Brutalisers32mm
4 x Blood Whelps28.5mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Deployment Phase
THE SCENT OF BLOOD: These savage warriors roam ahead of the advancing army, seeking out the enemy so that they can be the first to draw blood.

Effect: This unit can use the ‘Normal Move’ ability as if it were your movement phase.

Passive
PACK HUNTERS: The unearthly howls of Flesh Hounds send these killers into a blood-mad frenzy that sees them rip up and bite their enemies like a pack of dogs.

Effect: While this unit is wholly within 12" of a friendly Flesh Hounds unit, this unit’s combat attacks score critical hits on unmodified hit rolls of 5+.

KEYWORDS
INFANTRY, CHAMPION (1/8)
CHAOS, BLADES OF KHORNE, BLOODBOUND
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Universal Core Abilities - Movement Phase
Your Movement Phase
NORMAL MOVE: The warriors advance across the battlefield.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: That unit can move a distance up to its Move characteristic. That unit cannot move into combat during any part of that move.
KEYWORDSCORE, MOVE

Your Movement Phase
RUN: The unit rushes into position.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make a run roll of D6. That unit can move a distance up to its Move characteristic added to the run roll. That unit cannot move into combat during any part of that move.
KEYWORDSCORE, MOVE, RUN

Your Movement Phase
RETREAT: The fighters disengage from combat, though at the cost of lowering their defences.

Declare: Pick a friendly unit that is in combat to use this ability.

Effect: Inflict D3 mortal damage on that unit. That unit can move a distance up to its Move characteristic. That unit can move through the combat ranges of any enemy units but cannot end that move within an enemy unit’s combat range.
KEYWORDSCORE, MOVE, RETREAT

Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Blades of Khorne warscrolls:

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