Blades of Khorne – Karanak

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BLADES OF KHORNE WARSCROLL
Karanak
8"
7
5+
2
At the foot of Khorne’s throne prowls a canine shadow, three heads gnawing upon the bones of the unworthy. In mortal tongues, he is Karanak, the Hound of Vengeance. This alpha Flesh Hound is unleashed when an enemy has earned Khorne’s personal displeasure. Each of Karanak’s heads tracks its quarry in a different fashion. The first senses across space, following the spoor of the target no matter where they hide. The second follows through time, seeing both those who try to hide in the recesses of history as well as those who will incite Khorne’s rage in the future. The third head is the most dangerous, for it tracks its prey from within their own mind. Karanak has little inclination to lead armies; his only goal is to drag his quarry back to the base of the Skull Throne, where they will be torn apart under Khorne’s glowering gaze. Even so, where he lopes, other warriors of Khorne follow – for Karanak’s hunts take him through the most furious of battles. Accompanied by packs of slavering Flesh Hounds compelled to join the pursuit, Karanak chases down his prey without remorse or relent, as indefatigable as a falling axe.
BLADES OF KHORNE WARSCROLL
Karanak
MELEE WEAPONS
AtkHitWndRndDmg
Savage Maws and Goreslick Claws [Anti-HERO (+1 Rend)]
Savage Maws and Goreslick Claws
Anti-HERO (+1 Rend)
64+3+12
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 75 × 42mm
Can be reinforced: No
Regiment Options: Any Claws of Karanak, Any Flesh Hounds

Deployment Phase
PREY OF THE BLOOD GOD: Karanak hunts those who have earned the Blood God’s ire.

Effect: Pick an enemy HERO to be this unit’s quarry (see ‘Stalk the Prey’). You can pick a HERO in reserve.

Passive
FIRST OF THE PACK: Where the Hound of Vengeance hunts, his bestial kin are sure to follow in pursuit, empowered by Karanak’s single-minded fury.

Effect: While this unit is wholly within 12" of a friendly Flesh Hounds unit, add 2 to charge rolls for this unit. In addition, while any friendly Flesh Hounds units are wholly within 12" of this unit, they can ignore the effect of the ‘Beast’ ability.

Enemy Movement Phase
STALK THE PREY: Karanak’s intended quarry is relentlessly and mercilessly run to ground.

Effect: If this unit’s quarry moved this phase, this unit can move up to 8". It cannot move into combat during any part of that move and must end that move closer to its quarry.
KEYWORDSCORE, MOVE

KEYWORDS
UNIQUE, HERO, BEAST, WARD (6+)
CHAOS, BLADES OF KHORNE, DAEMON

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18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
14.3 Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

The UNIQUE keyword is used in the following Blades of Khorne warscrolls:

• Karanak

The BEAST keyword is used in the following Blades of Khorne warscrolls:

• Karanak
© Vyacheslav Maltsev 2013-2024