Blades of Khorne – Khorgorath

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BLADES OF KHORNE WARSCROLL
Khorgorath
8"
8
5+
2
All know to fear the Khorgoraths of Khorne. Rampaging super-predators with an endless hunger for skulls, they are almost impossible to kill and smash through the enemy with no thought for anything but indiscriminate slaughter.
BLADES OF KHORNE WARSCROLL
Khorgorath
MELEE WEAPONS
AtkHitWndRndDmg
Claws and Fangs [Companion]
Claws and Fangs
Companion
54+2+12
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 90 × 52mm
Can be reinforced: No

Once Per Turn (Army), Any Combat Phase
HORRIFIC PREDATORS: Khorgoraths are nightmarish beasts, given form only to harvest skulls.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice. On a 3+, the target cannot use commands for the rest of the turn.
KEYWORDSRAMPAGE

End of Any Turn
FEAST UPON THEIR BONES: The nightmarish sight of a Khorgorath crunching upon the bones of their allies is enough to send enemy ranks into a frenzy of panic.

Effect: Subtract 3 from the control scores of enemy non-MONSTER units while they are in combat with this unit.

KEYWORDS
MONSTER
CHAOS, BLADES OF KHORNE, BLOODBOUND
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

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The MONSTER keyword is used in the following Blades of Khorne warscrolls:

© Vyacheslav Maltsev 2013-2025