8" 6 5+ 7+ 6+ Hexgorger Skulls are the physical manifestation of Khorne’s hatred of the arcane arts. They drift across the battlefield, seeking to feed upon eldritch energy and those conjurers who attempt to use it. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Stream of Molten Blood | |||||||
Stream of Molten Blood | 2 | 4+ | 3+ | - | D3 |
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KEYWORDS | MANIFESTATION, INVOCATION, FLY, WARD (6+) |
CHAOS, BLADES OF KHORNE |
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The CHAOS keyword is used in the following Blades of Khorne warscrolls:
The BLADES OF KHORNE keyword is used in the following Blades of Khorne warscrolls:
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The WARD keyword is used in the following Blades of Khorne warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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KEYWORDS | CORE, ATTACK, SHOOT |
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KEYWORDS | CORE, ATTACK, FIGHT |
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Blades of Khorne warscrolls:
The MANIFESTATION keyword is used in the following Blades of Khorne warscrolls:
The INVOCATION keyword is used in the following Blades of Khorne warscrolls:
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KEYWORDS | SPELL |