Blades of Khorne – Wrath-Axe

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BLADES OF KHORNE WARSCROLL
Wrath-Axe
8"
7
5+
7
Wrath-axes are embodiments of Khorne’s otherworldly anger. The god’s fury sharpens these manifestations to a razor-edge. If a priest should be daring enough to summon such an entity, they must be sure they possess the strength of will to direct it; otherwise, they may find their own body and soul carved in two by the blade. Once a Wrath-axe is unleashed, it is nigh-on impossible to stop. The blade carves a furrow through space and time as it travels onwards. Even once it has passed, a Wrath-axe leaves scars upon a region: rents torn open to the Realm of Chaos, through which all manner of strange and unnatural phenomena pour. Some Khorne warbands follow the world wounds carved by the Wrath-axes, believing that the lines they carve contain some secret command from their god – though if any such message exists, it is no doubt a simple imperative to kill and kill again. Other worshippers of the Blood God establish camps around holy sites created by these manifestations. Mountains split down the middle, horrifically disfigured ancient statues, the bones of decapitated titans: all these are seen as stark proof that Khorne’s incarnate fury can slay any foe.
BLADES OF KHORNE WARSCROLL
Wrath-Axe
MELEE WEAPONS
AtkHitWndRndDmg
Wrath-axe
Wrath-axe33+2+2D3
Your Charge Phase
HATRED’S EDGE: The supernatural blade scrapes along the ground, its razor edge cutting in half those too slow to get out of the way. It then rises in the air before smashing down with deadly force upon Khorne’s enemies.

Declare: Pick up to 3 enemy units that this MANIFESTATION passed across this turn to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

KEYWORDS
MANIFESTATION, INVOCATION, FLY, WARD (6+)
CHAOS, BLADES OF KHORNE
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The MANIFESTATION keyword is used in the following Blades of Khorne warscrolls:

The INVOCATION keyword is used in the following Blades of Khorne warscrolls:

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The FLY keyword is used in the following Blades of Khorne warscrolls:

18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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