Blades of Khorne – Bloodreavers

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6"
1
6+
5
WARSCROLL

Bloodreavers

Descending on their foes in a howling tide, The barbarous hordes of the Klood reavers sweep away the enemy in a brutal frenzy. Each is a frothing killer, their body thick with slabs of muscle and their heavy weapons able to decapitate and dismember with every swing.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Reaver Blades
Reaver Blades1"23+4+-1
Meatripper Axe
Meatripper Axe1"24+4+-11
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 90
Battlefield Role: Battleline
Base size: 32mm

Each model in a Bloodreavers unit is armed with one of the following weapon options: Reaver Blades; or Meatripper Axe. All models in the unit must be armed with the same weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blood Pack

CHAMPION: 1 model in this unit can be a Blood Chieftain. Add 1 to the Attacks characteristic of that model’s melee weapons.

STANDARD BEARER: 1 in every 10 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Icon Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Hornblower. Add 1 to charge rolls for this unit while it includes any Hornblowers.

Frenzied Devotion: The sight of the Blood God’s sacred icons stirs Bloodreavers into a murderous rage.
Add 1 to wound rolls for attacks made with melee weapons by this unit while it is wholly within 16" of any friendly KHORNE TOTEMS.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, BLOODREAVERS
Army List
Warscrolls collated

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11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The KHORNE and TOTEM keywords are used in the following Blades of Khorne warscrolls:

Leader

The BLOODREAVERS keyword is used in the following Blades of Khorne warscrolls:

Battleline
None
© Vyacheslav Maltsev 2013-2024