5" 7 4+ 2 Amidst battle’s madness, the finest of warriors find the daemon waiting for them. Unlike most Bloodletters, when not in combat, Skulltaker’s bearing is restrained, hands crossed over the pommel of a gore-dripping blade driven into the earth. Those who accept his challenge see that accursed sword raised in salute – before Skulltaker summarily eviscerates them. He is Khorne’s eternal champion, rage channelled as lethal precision, every strike calculated to sever the foe’s head. When battle is done, Skulltaker returns to the Brass Citadel, offering his new trophy to his god in supplication. On occasion, Khorne will allow his executioner to keep the heads of especially noteworthy foes. These are flensed fastidiously by Skulltaker, before being added to the cloak that marks his grim purpose.
In his hunt for the most formidable enemies, Skulltaker has fought across reality and beyond, from atop perilous ice floes to the ramparts of impossible fortresses. He often travels alone, finding the constant raging of his fellows a tedious distraction. Even Bloodthirsters cannot command Khorne’s champion; those who try are fixed with a volcanic glower and a warning twitch of the Slayer Sword. For Skulltaker, only his next ordained kill matters. Anyone who would slow him – ally or adversary – is cut down without hesitation. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
The Slayer Sword [Anti-HERO (+1 Rend), Crit (Mortal)] | |||||||
The Slayer Sword Anti-HERO (+1 Rend), Crit (Mortal) | 6 | 2+ | 3+ | 2 | 2 |
Any Combat Phase |
Passive |
KEYWORDS | UNIQUE, HERO, INFANTRY, WARD (5+) |
CHAOS, BLADES OF KHORNE, DAEMON |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Blades of Khorne warscrolls:
The CHAOS keyword is used in the following Blades of Khorne warscrolls:
The BLADES OF KHORNE keyword is used in the following Blades of Khorne warscrolls:
Passive |
The WARD keyword is used in the following Blades of Khorne warscrolls:
The DAEMON keyword is used in the following Blades of Khorne warscrolls:
The HERO keyword is used in the following Blades of Khorne warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The UNIQUE keyword is used in the following Blades of Khorne warscrolls: