Blades of Khorne – Karanak

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SPEARHEAD WARSCROLL
Karanak
8"
7
5+
2
6+
Ever watchful, ever hungry, Karanak is the physical manifestation of the Blood God’s wrathful vengeance. Once he has the scent of his quarry, this tireless hunter will not cease in his hunt until he tastes their torn flesh between his fangs. Each of Karanak’s three heads tracks the enemy through a different means – through space, through time and, most sinister of all, through the echo of their own thoughts and terrors.
SPEARHEAD WARSCROLL
Karanak
MELEE WEAPONS
AtkHitWndRndDmg
Savage Maws and Goreslick Claws [Anti-HERO (+1 Rend)]
Savage Maws and Goreslick Claws
Anti-HERO (+1 Rend)
64+3+12
Any Hero Phase
STALK THE PREY: Karanak's quarry is relentlessly and mercilessly run to the ground.

Effect: This unit can move D6". It cannot end that move in combat unless it was in combat at the start of that move and, if there is an enemy quarry on the battlefield, it must end that move closer to the quarry.

KEYWORDS
HERO, BEAST, WARD (6+)
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Army List
Warscrolls collated

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Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
24.1 Reserve Units
Some abilities allow you to set up units in reserve. These units are placed to one side instead of being set up on the battlefield. At the start of the fourth battle round, units that were set up in reserve using a DEPLOY ability and that are still in reserve are destroyed.
Start of Battle Round
THE QUARRY: Karanak's hunt is eternal, for there is no end to those who offend Khorne's creed.

Effect: If no enemy units are the quarry, pick an enemy unit to be the quarry (you can pick an enemy unit in reserve).
© Vyacheslav Maltsev 2013-2026