Blades of Khorne – Claws of Karanak

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SPEARHEAD WARSCROLL
Claws of Karanak
6"
1
5+
1
The Claws of Karanak venerate the Flesh Hounds of Khorne, taking on an aspect of the daemons’ bloodthirsty nature as they hunt the enemies of the Blood God and hack them to shreds in horrific displays of brutality. They dwell in the harsh and desolate lands created by the passage of Khorne’s armies, amongst caves filled with the stripped bones of their enemies. The fiercest of their chieftains and champions have something of the daemon within their souls, an unholy union that drives out human reason for elemental savagery.
SPEARHEAD WARSCROLL
Claws of Karanak
MELEE WEAPONS
AtkHitWndRndDmg
Weapons of the Hunt [Crit (2 Hits)]
Weapons of the Hunt
Crit (2 Hits)
34+3+-1
Passive
PACK HUNTERS: The howls of the Flesh Hounds sends these killers into a blood-mad frenzy.

Declare: Pick an enemy unit in combat with both this unit and a friendly Flesh Hounds unit to be the target.

Effect: For the rest of the turn, this unit’s combat attacks that target that enemy unit score critical hits on unmodified hit rolls of 5+.

KEYWORDS
INFANTRY, REINFORCEMENTS
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
Army List
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