Maggotkin of Nurgle – Rotmire Creed

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SPEARHEAD WARSCROLL
Rotmire Creed
5"
1
6+
1
6+
The Rotmire Creed are mortal swamp-dwellers who fanatically spread their deity’s vile gifts. Brewers of disease-ridden toxins, they wield blowpipes armed with poisoned darts that can inflict crippling agony on their foes. Lurching into battle on bilewood stilts, they are surprisingly swift, retreating from the melee to find a fresh vantage point from which to launch another volley of tainted missiles.
SPEARHEAD WARSCROLL
Rotmire Creed
RANGED WEAPONS
RngAtkHitWndRndDmg
Contagion Blowpipes [Crit (Auto-wound)]
Contagion Blowpipes
Crit (Auto-wound)
12"24+3+-1
MELEE WEAPONS
AtkHitWndRndDmg
Bilewood Weapons
Bilewood Weapons24+4+-1
Passive
BILEWOOD STILTS: Rotmire Creed use their stilts to cover ground more quickly.

Effect: No mortal damage is inflicted on this unit when it uses RETREAT abilities.

KEYWORDS
INFANTRY, WARD (6+)

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Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
© Vyacheslav Maltsev 2013-2026