Ossiarch Bonereapers – Necropolis Stalkers

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SPEARHEAD WARSCROLL
Necropolis Stalkers
6"
4
4+
1
6+
Four-armed horrors that possess the gestalt essence of master duellists, Necropolis Stalkers leap and spin into battle with terrifying speed, switching stance and form in the blink of an eye as they dismember their foes.
SPEARHEAD WARSCROLL
Necropolis Stalkers
MELEE WEAPONS
AtkHitWndRndDmg
Stalker Blades
Stalker Blades43+3+21
Any Combat Phase
SWITCH ASPECTS: Stalkers are imbued with a powerful skill by whichever of their skulls faces the foe, switching from defence to offence in the blink of an eye.

Effect: Pick 1 of the following effects to apply for the rest of the turn:

Blade-parry Aspect: Subtract 1 from hit rolls for combat attacks that target this unit.

Destroyer Aspect: Ward rolls cannot be made for damage points inflicted by this unit’s combat attacks.

KEYWORDS
INFANTRY, WARD (6+)
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Army List
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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
© Vyacheslav Maltsev 2013-2026