Ossiarch Bonereapers – Mortis Reapers

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OSSIARCH BONEREAPERS WARSCROLL
Mortis Reapers
6"
2
5+
1
6+
Dread assassins of forbidding aspect, Mortis Reapers slip behind enemy lines to target vulnerable leaders. Enshrouded in a shimmering heat haze and bearing deadly necrocaches, none can escape the dreaded bone-tithe they are sent to collect.
OSSIARCH BONEREAPERS WARSCROLL
Mortis Reapers
MELEE WEAPONS
AtkHitWndRndDmg
Reaper’s Blades [Anti-HERO (+1 Rend)]
Reaper’s Blades
Anti-HERO (+1 Rend)
33+4+11
BATTLE PROFILE

Unit Size: 5      Points: 90
Base size: 32mm
Can be reinforced: Yes

Once Per Turn (Army), End of Any Turn
NECROCACHES: The Mortis Reapers hurl their necrocaches to the ground, releasing the flesh-withering grave-sand contained within and vanishing in the resulting cloud like phantoms.

Declare: Pick each enemy unit in combat with this unit to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll. Then, this unit can move 6". It can move through the combat ranges of enemy units but cannot end that move in combat.

Once Per Turn (Army), Any Movement Phase
NO ESCAPING THE TITHE: The Mortis Reapers are utterly unrelenting in their pursuit of those who would dare attempt to shirk the bone-tithe.

Declare: If there are no enemy units within 6" of this unit, pick a terrain feature within 3" of this unit to be the target.

Effect: Remove this unit from the battlefield and set it up again wholly within 3" of the target and more than 9" from all enemy units.

KEYWORDS
INFANTRY, CHAMPION, WARD (6+)
DEATH, OSSIARCH BONEREAPERS
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Ossiarch Bonereapers warscrolls:

18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Army List
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Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
© Vyacheslav Maltsev 2013-2026