Soulblight Gravelords – Scourge of Aqshy Vengorian Lord

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SOULBLIGHT GRAVELORDS WARSCROLL
Scourge of Aqshy Vengorian Lord
10"
11
4+
5
6+
Such is the self-hatred felt by the Vengorian Lords that they cannot bear even to see their own reflections. Their forms twisted through exposure to unbound magics, these vampires traverse the Great Parch, feasting messily on the living
SOULBLIGHT GRAVELORDS WARSCROLL
Scourge of Aqshy Vengorian Lord
MELEE WEAPONS
AtkHitWndRndDmg
Nightmare Sabre
Nightmare Sabre43+3+12
Gore-drenched Talons
Gore-drenched Talons33+2+33
BATTLE PROFILE

Unit Size: 1      Points: 310
Base size: 80mm
Can be reinforced: No
Regiment Options: 0-1 Deathrattle Overseer, Any SOULBLIGHT GRAVELORDS
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2026-27 battlepack.

Passive
NIGHTMARE’S MIASMA: The strange curse of the Vengorians sees shining blades and hallowed relics crumble and patinate in their presence.

Effect: Subtract 1 from the Rend characteristic of melee weapons used by enemy units while they are in combat with this unit.

Once Per Turn (Army), Any Combat Phase
INDIGNANT OUTBURST: Filled with self-loathing and seething resentment, once the Vengorian Lord has a target for their simmering ire, they let their outrage boil over.

Effect: If this unit is in combat, gain 1 rage dice.

Once Per Turn (Army), Any Combat Phase
FRENZIED SURGE: As the Vengorian Lord tears through the press of combat to sate their desperate hunger, nearby undead find themselves swept along by their rabidity.

Declare: You can pick another visible friendly non-HERO SOULBLIGHT GRAVELORDS INFANTRY or MONSTER unit wholly within 12" of this unit to be the target.

Effect: This unit and the target (if any) can move up to X+D3", where X is your fury level. They can move through enemy models and the combat ranges of enemy units during that move and must end that move in combat.

If you picked a target, after moving, this unit and the target must be in combat with the same enemy unit.
KEYWORDSRAMPAGE

KEYWORDS
HERO, MONSTER, WIZARD (1), FLY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The WARD keyword is used in the following Soulblight Gravelords warscrolls:

The DEATH keyword is used in the following Soulblight Gravelords warscrolls:

The SOULBLIGHT GRAVELORDS keyword is used in the following Soulblight Gravelords warscrolls:

Army List
Warscrolls collated

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6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
Those HEROES can join an eligible regiment as a Deathrattle Overseer.

Infantry Hero
Cavalry Hero
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The non-HERO SOULBLIGHT GRAVELORDS and INFANTRY keywords are used in the following Soulblight Gravelords warscrolls:

The non-HERO SOULBLIGHT GRAVELORDS MONSTER keyword is used in the following Soulblight Gravelords warscrolls:

Monster
© Vyacheslav Maltsev 2013-2026