5" 5 4+ 2 6+ 2 As High Emissarian, it is Vokmortian’s duty to ensure that ample bone is harvested in order to replenish the Ossiarch legions as they battle across the Realm of Fire. This he achieves through terrifying oratory, dark magic and ruthless precision. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Gaze of Death | ||||||||
| Gaze of Death | 12" | 1 | 3+ | 2+ | 1 | D6 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Staff of Retribution | ||||||||
| Staff of Retribution | 3 | 4+ | 3+ | 1 | D3 | |||
Your Hero Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
KEYWORDS | UNIQUE, HERO, WIZARD (2), INFANTRY, WARD (6+), RELENTLESS DISCIPLINE (2) |
| DEATH, OSSIARCH BONEREAPERS |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
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| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Passive |
The WARD keyword is used in the following Ossiarch Bonereapers warscrolls:
The DEATH keyword is used in the following Ossiarch Bonereapers warscrolls:
The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
The INFANTRY keyword is used in the following Ossiarch Bonereapers warscrolls:
The UNIQUE keyword is used in the following Ossiarch Bonereapers warscrolls:
The HERO keyword is used in the following Ossiarch Bonereapers warscrolls:
The RELENTLESS DISCIPLINE keyword is used in the following Ossiarch Bonereapers warscrolls:
The WIZARD keyword is used in the following Ossiarch Bonereapers warscrolls:
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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