Ossiarch Bonereapers – Liege-Mortek

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OSSIARCH BONEREAPERS WARSCROLL
Liege-Mortek
5"
5
3+
2
6+
5
The infantry field officers of the Ossiarch legions, Liege-Morteks often fight among Mortek troops, improving their efficiency and cohesion in battle. With but a gesture, they can unleash devastating assaults that send their foes reeling.
OSSIARCH BONEREAPERS WARSCROLL
Liege-Mortek
MELEE WEAPONS
AtkHitWndRndDmg
Commander’s Weapon
Commander’s Weapon53+4+12
BATTLE PROFILE

Unit Size: 1      Points: 115
Base size: 32mm
Can be reinforced: No
Regiment Options: Any OSSIARCH BONEREAPERS
Notes: This HERO can join an eligible regiment as a Legion Subcommander.

Once Per Turn (Army), Reaction: You declared a FIGHT ability for this unit
CLINICAL EFFICIENCY: With a sharp gesture, the Liege-Mortek orders his cohorts to unleash a deadly assault.

Effect: Pick a visible friendly Mortek Guard, Mortek Triaxes or Mortek Crawler unit that has not used an ATTACK ability this phase and is wholly within 12" of this unit to be the target. Immediately after the FIGHT ability used by this unit has been resolved, the target can be picked to use either a SHOOT ability as if it were your shooting phase or a FIGHT ability. If it is picked to do so:
  • Add 1 to hit rolls for the target’s attacks for the rest of the turn.
  • The target’s ranged weapons (if any) have Shoot in Combat for the rest of the turn.
  • If the target uses a SHOOT ability and is not in combat, all of its shooting attacks must target units in combat with this unit.

KEYWORDS
HERO, INFANTRY, WARD (6+), RELENTLESS DISCIPLINE (5)
DEATH, OSSIARCH BONEREAPERS
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Army List
Warscrolls collated

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6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
13.1 Fight Abilities
Abilities with the FIGHT keyword follow a different sequence to other abilities. When the players are using
Combat Phase
abilities as described in 13.0, they cannot use FIGHT abilities.

After the players have finished using
Combat Phase
abilities that are not FIGHT abilities, they must alternate picking 1 eligible unit to use a FIGHT ability, starting with the active player. Each unit in combat must use a FIGHT ability if it is able to.

Once a player has no more units that are eligible to use a FIGHT ability, the other player continues to pick units that are eligible to use a FIGHT ability, one after another, until there are no more units that are eligible to use a FIGHT ability.

  • The active player uses Combat Phase abilities that are not FIGHT abilities, then the opponent does the same.
  • Players alternate picking a unit to use a FIGHT ability, starting with the active player.
  • Each unit must use a FIGHT ability if it is able to.
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a Hero. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non‑HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES may say that they can be added to the regiment of another HERO in place of a non-HERO unit in that regiment.
Those HEROES can join an eligible regiment as a Legion Subcommander.

Infantry Hero
Cavalry Hero
War Machine Hero
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
© Vyacheslav Maltsev 2013-2026