Ossiarch Bonereapers – Gothizzar Harvester

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SPEARHEAD WARSCROLL
Gothizzar Harvester
6"
10
4+
5
6+
Gothizzar Harvesters are perhaps the most horrific of all Ossiarch constructs. From their maws leap bolts of killing baleflame, and their nadirite weapons are capable of inflicting horrendous carnage. Yet a Gothizzar Harvester’s true value to the Ossiarchs is the great hollow on its back and the bones contained therein; as the thing marches across the battlefield, it snatches up the remains of the dead, flensing the worthy and storing them for delivery to a necropolis. In extremis, a Harvester can even perform field repairs on fellow Ossiarchs, making it a formidable anchor in a legion’s battleline.
SPEARHEAD WARSCROLL
Gothizzar Harvester
RANGED WEAPONS
RngAtkHitWndRndDmg
Death’s Head Maw
Death’s Head Maw12"44+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Soulcrusher Bludgeons
Soulcrusher Bludgeons64+2+22
Ossified Hooves and Tail
Ossified Hooves and Tail44+3+12
Passive
BONE HARVEST: As a Gothizzar Harvester fights, it works to amass a grisly stockpile of bones.

Effect: Each time an enemy model in combat with this unit is slain, this unit gains 1 bone-tithe point. It can never have more than 6 bone-tithe points.

End of Any Turn
REPAIR CONSTRUCT: The Harvester uses a portion of its morbid crop to restore the forms of fellow Ossiarchs.

Declare: Pick a friendly Mortek Guard unit within 6" of this unit to be the target. Then, roll a dice for each bone-tithe point this unit has.

Effect: For each 4+, you can return 1 slain model to the target unit. Then, reset this unit’s bone-tithe points to 0.

KEYWORDS
MONSTER, WARD (6+)
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Army List
Warscrolls collated

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18.3 Slain Models
The commander of a unit must pick which model(s) in the unit are slain. However, after each slain model is removed, the unit must be in a single coherent group (see 15.1). If this is not possible, continue to remove models, one at a time, until the unit is in a single coherent group. You must remove the fewest models possible to make the unit a single coherent group.
© Vyacheslav Maltsev 2013-2026