14" 6 4+ 2 Magisters are amongst the most powerful of Tzeentch’s mortal agents, corrupted in body and soul by the mind-shattering secrets they bear witness to. It is they who command the Arcanite cults, weaving webs of intrigue in the name of the Change God. Filled with eldritch energies as they ride their Discs of Tzeentch, they can wield fantastical fires to scorch the foe or turn men into bestial Tzaangor allies ready to fight for Chaos. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Tzeentchian Runestaff | ||||||||
| Tzeentchian Runestaff | 18" | 1 | 3+ | 4+ | - | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Warpsteel Sword | ||||||||
| Warpsteel Sword | 3 | 3+ | 4+ | - | D3 | |||
| Disc’s Teeth and Horns [Companion] | ||||||||
| Disc’s Teeth and Horns Companion | 2 | 4+ | 3+ | 1 | D3 | |||
Your Hero Phase |
KEYWORDS | HERO, WIZARD, CAVALRY, FLY |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |