Disciples of Tzeentch – Flamers of Tzeentch

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SPEARHEAD WARSCROLL
Flamers of Tzeentch
9"
2
5+
1
6+
Flamers of Tzeentch are bizarre entities created solely to spread the Change God’s fires across reality and beyond. Bounding forward on hot gusts of discoloured aether, they spew streams of sorcerous flame from their limbs and multiple gnashing mouths. The more tightly packed the ranks of the foe, the more damage such a barrage will do.
SPEARHEAD WARSCROLL
Flamers of Tzeentch
RANGED WEAPONS
RngAtkHitWndRndDmg
Wyrdflame
Wyrdflame1233+4+-D3
MELEE WEAPONS
AtkHitWndRndDmg
Flaming Maws
Flaming Maws33+4+-1
Passive
CAPRICIOUS WYRDFLAME: The lurid fires of change spread as though they were possessed of a malign, mischievous sentience.

Effect: Add 1 to hit rolls for attacks made by this unit if the target unit has 5 or more models.

KEYWORDS
INFANTRY, FLY, WARD (6+)
Army List
Warscrolls collated

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
© Vyacheslav Maltsev 2013-2026