Nighthaunt – Spirit Torment

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SPEARHEAD WARSCROLL
Spirit Torment
8"
5
5+
2
5+
The Spirit Torments are Nagash’s spectral gaolers. Lords of the Great Oubliette, a continent-sized underworld honeycombed with freezing dungeons and pitch-black cells, they trammel the life force of the slain into the massive padlocks they bear. Escape from these eldritch clasps is all but impossible – it is said they are even able to capture the discorporating energies of Stormcast Eternals before they can return to the heavens.
SPEARHEAD WARSCROLL
Spirit Torment
MELEE WEAPONS
AtkHitWndRndDmg
Shacklegheist Chains [Crit (Auto-wound)]
Shacklegheist Chains
Crit (Auto-wound)
54+3+12
Your Hero Phase
CAPTURED SOUL ENERGY: The Spirit Torment of a Cursed Shacklehorde uses the souls captured in their padlock to imbue their minions with deathly might.

Declare: Pick a friendly unit wholly within 12" of this unit to be the target.

Effect: Roll a dice. On a 3+, add 1 to wound rolls for the target’s combat attacks for the rest of the turn.

KEYWORDS
HERO, INFANTRY, FLY, WARD (5+)
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
Army List
Warscrolls collated

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Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
© Vyacheslav Maltsev 2013-2026