Nighthaunt – Knight of Shrouds

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SPEARHEAD WARSCROLL
Knight of Shrouds
8"
5
4+
2
6+
Each Knight of Shrouds is an arch-traitor who abandoned their oaths and their people rather than fight an unwinnable war against the legions of Nagash. In return, the Great Necromancer bound them eternally in his service, making use of their vicious skill in warfare to further subjugate the living. Wielding the Sword of Stolen Hours that marks their rank, a Knight of Shrouds cuts down those they once swore to protect, each killing stroke accompanied by a fresh rush of self-loathing. Should the enemy mount a stalwart counter-attack, they will order their minions to discorporate entirely, the blades of the foe finding no purchase upon them until the danger is passed.
SPEARHEAD WARSCROLL
Knight of Shrouds
MELEE WEAPONS
AtkHitWndRndDmg
Sword of Stolen Hours [Crit (Auto-wound)]
Sword of Stolen Hours
Crit (Auto-wound)
54+3+12
Your Hero Phase
DISCORPORATE: This spectral overseer gives the order for their warriors to flicker between the realms of the living and dead.

Declare: Pick a friendly unit wholly within 9" of this unit to be the target.

Effect: Until the start of your next turn, the target has WARD (5+).

KEYWORDS
HERO, INFANTRY, FLY, WARD (6+)
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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