Nighthaunt – Bladegheist Revenants

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SPEARHEAD WARSCROLL
Bladegheist Revenants
8"
2
6+
1
5+
To be trapped in the jaws of death is to find a frantic, animalistic strength. It is a wild energy born of primal fear, usually accompanied by tight-throated screaming that seeks to deny oblivion with every iota of the sufferer’s soul. The beings known as Bladegheist Revenants are born of that terminal state; indeed, they are trapped in it, unable to escape those final moments.
SPEARHEAD WARSCROLL
Bladegheist Revenants
MELEE WEAPONS
AtkHitWndRndDmg
Tomb Greatblade [Crit (Auto-wound)]
Tomb Greatblade
Crit (Auto-wound)
23+3+11
Passive
THRASHING DESPERATION: Only the bravest and most determined of charges can get within striking range of the veritable wall of thrashing blades that are the Bladegheist Revenants.

Effect: While this unit contests an objective you control, enemy units cannot end a charge move within ½" of this unit unless the unmodified charge roll was 5 or more.

KEYWORDS
INFANTRY, FLY, WARD (5+)
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
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14.3 Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

32.1 Contesting Objectives
Unless otherwise specified, if an objective is within a model’s combat range, that model is contesting that objective. If any models in a unit are contesting an objective, that unit is contesting that objective.

Each unit can only count as contesting a single objective for the purposes of determining objective control (see 32.2). Before determining objective control, for each of their units contesting two or more objectives, the active player must pick one of those objectives for it to contest. Then, their opponent does the same.

Designer’s Note: For purposes other than determining objective control, a unit can contest more than one objective.
32.0 Objectives
Many battleplans award victory points for controlling objectives, which are represented by objective markers. Unless otherwise specified, objective markers are round and 40mm wide. Models can move over and end their moves on objective markers. If an objective marker is on the border between territories, it is within all those territories but wholly within none of them. Objective markers don’t block visibility.
© Vyacheslav Maltsev 2013-2026