Flesh-eater Courts – Royal Beastflayers

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SPEARHEAD WARSCROLL
Royal Beastflayers
6"
1
6+
1
6+
The noble hunt is a hallowed thing to the Flesh‑eater Courts, and the Royal Beastflayers play a key role in this joyous celebration. Led by a vampiric Flaymaster, these ghouls plunge into the tangled wilds of their domains, beating out both prey and trespassers so they might be pursued and ripped apart. Some wear the skins of totem beasts. Others have been seized by mutation themselves, degenerating further into the creatures known as Offal Hounds. All are foul things, forever salivating and wild.
SPEARHEAD WARSCROLL
Royal Beastflayers
MELEE WEAPONS
AtkHitWndRndDmg
Beastflayer Weapons
Beastflayer Weapons34+4+-1
Your Movement Phase
LIE OF THE LAND: The Beastflayers’ familiarity with their hunting grounds allows them to easily outflank their prey.

Effect: If this unit is not in combat and is wholly within 6" of a battlefield edge, remove this unit from the battlefield and set it up again wholly within 6" of a battlefield edge and more than 6" from all enemy units

KEYWORDS
INFANTRY, WARD (6+)
Army List
Warscrolls collated

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7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
© Vyacheslav Maltsev 2013-2026