Flesh-eater Courts – Cryptguard

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SPEARHEAD WARSCROLL
Cryptguard
6"
1
6+
1
5+
Cryptguard are drawn from the cannibal ‘serfs’ of an abhorrant’s kingdom. Each has impressed their liege through some great feat of endurance – perhaps catching a blade intended for the vampire, deliberately or otherwise. As a reward, they are inducted into their monarch’s bodyguard, given better scraps from the feasting table and a pick of weapons from the royal armoury – relics that have long been steeped in a miasma of madness. Cryptguard take great pride in their tenacity, and their proximity to the abhorrants’ necromantic energies render them remarkably difficult to slay.
SPEARHEAD WARSCROLL
Cryptguard
MELEE WEAPONS
AtkHitWndRndDmg
Cursed Weapon
Cursed Weapon34+4+11
Passive
ROYAL BODYGUARD: In battle, it falls to the tenacious Cryptguard to form a half-living shield for their vampiric overlords.

Effect: Add 1 to ward rolls for friendly HEROES that are wholly within this unit’s combat range.

KEYWORDS
INFANTRY, REINFORCEMENTS, WARD (5+)
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Army List
Warscrolls collated

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7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
© Vyacheslav Maltsev 2013-2026